TDMA: Difference between revisions

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TDMA Todo list:
{{Outdated|}}
 
==TDMA Todo List==


*Make Wheetos client sided
*Make Wheetos client sided
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*Player suicides/or when they just die on their own must subtract 1 point from their own team
*Player suicides/or when they just die on their own must subtract 1 point from their own team


TDMA Fix List:
==TDMA v1.2==
===Fix List===
*TDMA rounds now really end properly
*Mission timer has been fixed in order to allow the timer to be displayed for people who joined the server
*Pickups defined in the <pickup /> syntax never worked when picked up by a player, this is now fixed
 
 
===Feature List===
*Added help.xml to the client download list
*Enabled pickups to be able to be defined by the usual <pickup /> syntax


==TDMA V1.1==
==TDMA V1.1==
*1
===Fix List===
*Fixed TDMA rounds not ending when a teams kills have been reached
*Fixed the Double Spawning
*Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
*Attempted to fix spawn protection, this includes:
**Fixing the Red Spawn Protection Identifier appearing over people randomally...
**Fixing people not being able to get killed even after the Red Identifier has been removed.
*Removed the Wheetos (Team Color Identifier)
 
===Feature List===
*Added the ability to lock the game clock in your game mode
**Do this by: <time h="1" m="1" locked="true"/>
*Changed all findings of id= to model= in the gamemode .map files
 
==TDMA V1.0==
*Initial Release (Never was released, too buggy)


Please add more as you wish.
====

Latest revision as of 16:23, 11 November 2011

Dialog-information.png This article is (partially) outdated and the information may no longer apply.

TDMA Todo List

  • Make Wheetos client sided
  • Wheetos must only show on local team
  • Wheetos should be turn on/off-able
  • Make the game acctually finish (currently broken)
  • Pickups should allow WeaponModel and WeaponAmmo params (This is now done)
  • Player suicides/or when they just die on their own must subtract 1 point from their own team

TDMA v1.2

Fix List

  • TDMA rounds now really end properly
  • Mission timer has been fixed in order to allow the timer to be displayed for people who joined the server
  • Pickups defined in the <pickup /> syntax never worked when picked up by a player, this is now fixed


Feature List

  • Added help.xml to the client download list
  • Enabled pickups to be able to be defined by the usual <pickup /> syntax

TDMA V1.1

Fix List

  • Fixed TDMA rounds not ending when a teams kills have been reached
  • Fixed the Double Spawning
  • Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
  • Attempted to fix spawn protection, this includes:
    • Fixing the Red Spawn Protection Identifier appearing over people randomally...
    • Fixing people not being able to get killed even after the Red Identifier has been removed.
  • Removed the Wheetos (Team Color Identifier)

Feature List

  • Added the ability to lock the game clock in your game mode
    • Do this by:
  • Changed all findings of id= to model= in the gamemode .map files

TDMA V1.0

  • Initial Release (Never was released, too buggy)

==