TDMA: Difference between revisions
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==TDMA V1.1== | ==TDMA V1.1== | ||
===Fix List=== | ===Fix List=== | ||
*Fixed TDMA rounds not ending when a teams kills have been reached | |||
*Fixed the Double Spawning | |||
*Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup) | |||
===Feature List=== | ===Feature List=== | ||
* | |||
==TDMA V1.0== | |||
*Initial Release |
Revision as of 18:31, 30 August 2007
TDMA Todo List
- Make Wheetos client sided
- Wheetos must only show on local team
- Wheetos should be turn on/off-able
- Make the game acctually finish (currently broken)
- Pickups should allow WeaponModel and WeaponAmmo params (This is now done)
- Player suicides/or when they just die on their own must subtract 1 point from their own team
TDMA V1.1
Fix List
- Fixed TDMA rounds not ending when a teams kills have been reached
- Fixed the Double Spawning
- Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
Feature List
TDMA V1.0
- Initial Release