TDMA: Difference between revisions
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*Added the ability to lock the game clock in your game mode | *Added the ability to lock the game clock in your game mode | ||
**Do this by: <time h="1" m="1" locked="true"/> | **Do this by: <time h="1" m="1" locked="true"/> | ||
*Changed all findings of id= to model= in the gamemode .map files | |||
==TDMA V1.0== | ==TDMA V1.0== | ||
*Initial Release | *Initial Release |
Revision as of 18:34, 30 August 2007
TDMA Todo List
- Make Wheetos client sided
- Wheetos must only show on local team
- Wheetos should be turn on/off-able
- Make the game acctually finish (currently broken)
- Pickups should allow WeaponModel and WeaponAmmo params (This is now done)
- Player suicides/or when they just die on their own must subtract 1 point from their own team
TDMA V1.1
Fix List
- Fixed TDMA rounds not ending when a teams kills have been reached
- Fixed the Double Spawning
- Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
- Attempted to fix spawn protection, this includes:
- Fixing the Red Spawn Protection Identifier appearing over people randomally...
- Fixing people not being able to get killed even after the Red Identifier has been removed.
Feature List
- Added the ability to lock the game clock in your game mode
- Do this by:
- Changed all findings of id= to model= in the gamemode .map files
TDMA V1.0
- Initial Release