TDMA: Difference between revisions

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*Added the ability to lock the game clock in your game mode
*Added the ability to lock the game clock in your game mode
**Do this by: <time h="1" m="1" locked="true"/>
**Do this by: <time h="1" m="1" locked="true"/>
*Changed all findings of id= to model= in the gamemode .map files


==TDMA V1.0==
==TDMA V1.0==
*Initial Release
*Initial Release

Revision as of 18:34, 30 August 2007

TDMA Todo List

  • Make Wheetos client sided
  • Wheetos must only show on local team
  • Wheetos should be turn on/off-able
  • Make the game acctually finish (currently broken)
  • Pickups should allow WeaponModel and WeaponAmmo params (This is now done)
  • Player suicides/or when they just die on their own must subtract 1 point from their own team

TDMA V1.1

Fix List

  • Fixed TDMA rounds not ending when a teams kills have been reached
  • Fixed the Double Spawning
  • Removed the random pickups script, you may now use (http://development.mtasa.com/index.php?title=Element/Pickup)
  • Attempted to fix spawn protection, this includes:
    • Fixing the Red Spawn Protection Identifier appearing over people randomally...
    • Fixing people not being able to get killed even after the Red Identifier has been removed.

Feature List

  • Added the ability to lock the game clock in your game mode
    • Do this by:
  • Changed all findings of id= to model= in the gamemode .map files

TDMA V1.0

  • Initial Release