TR/setElementData: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 5: Line 5:
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[element]]:setData||getElementData}}
{{OOP||[[element]]:setData||getElementData}}
===Required Arguments===
*'''theElement:''' The [[element]] you wish to attach the data to.
*'''key:''' The key you wish to store the data under. (Maximum 31 characters.)
*'''value:''' The value you wish to store. See [[element data]] for a list of acceptable datatypes.


===Optional Arguments===  
===Optional Arguments===  

Revision as of 17:13, 21 May 2017

Syntax

bool setElementData ( element theElement, string key, var value [, bool synchronize = true ] )

OOP Syntax Help! I don't understand this!

Method: element:setData(...)
Counterpart: getElementData


Optional Arguments

  • synchronize: Determines whether or not the data will be synchronized with the server (client-side variation) and remote clients (both variations).

Returns

Returns true if the data was set succesfully, false otherwise.

Issues

Issue ID Description
#7389 [Fixed in 1.3.5-7389] Problem with floating numbers

Example