Talk:GetResultingColor: Difference between revisions

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This function is wrong. Mixing (0,0,0,255) with (255,255,255,128) would obviously result in (64,64,64,255), not the values that your function returns. --[[User:Wielebny|Wielebny]] 14:01, 26 January 2013 (UTC)
This function is wrong. Mixing (0,0,0,255) with (255,255,255,128) would obviously result in (64,64,64,255), not the values that your function returns. --[[User:Wielebny|Wielebny]] 14:01, 26 January 2013 (UTC)


I don't know where you got your so obvious result... The return values are correct.--[[User:Guix|Guix]] 20:47, 26 January 2013 (UTC)
 
I don't know where you got your so obvious result... The return values are correct.
 
You can easily test it:
 
dxDrawRectangle( 200, 200, 200, 200, tocolor(0, 0, 0, 255))
 
dxDrawRectangle( 250, 250, 100, 100, tocolor(255, 255, 255, 128))
 
Do a screenshot, open it with your favorite image editor (I use Paint.NET, it's free and awesome), use the Color Picker tool and see the result.
--[[User:Guix|Guix]] 20:47, 26 January 2013 (UTC)

Latest revision as of 21:04, 26 January 2013

This function is wrong. Mixing (0,0,0,255) with (255,255,255,128) would obviously result in (64,64,64,255), not the values that your function returns. --Wielebny 14:01, 26 January 2013 (UTC)


I don't know where you got your so obvious result... The return values are correct.

You can easily test it:

dxDrawRectangle( 200, 200, 200, 200, tocolor(0, 0, 0, 255))

dxDrawRectangle( 250, 250, 100, 100, tocolor(255, 255, 255, 128))

Do a screenshot, open it with your favorite image editor (I use Paint.NET, it's free and awesome), use the Color Picker tool and see the result. --Guix 20:47, 26 January 2013 (UTC)