Talk:Proposal: Mutators: Difference between revisions

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* This is already possible basically.  We have a "loadscript" function much like startmap already.  This loads scripts without affecting the map.  Changing the map does not unload it either. I like the idea, though its already possible.  We could emphasise Mutators by providing a special management system specifically for them, though its something that isnt essential especially considering the amount of time we have --[[User:Talidan2|Talidan2]] 11:12, 10 December 2006 (CST)
* This is already possible basically.  We have a "loadscript" function much like startmap already.  This loads scripts without affecting the map.  Changing the map does not unload it either. I like the idea, though its already possible.  We could emphasise Mutators by providing a special management system specifically for them, though its something that isnt essential especially considering the amount of time we have --[[User:Talidan2|Talidan2]] 11:12, 10 December 2006 (CST)
** There should be a way to load a script like this through scripting functions, currently it's only through an admin command afaik. --[[User:Erorr404|Erorr404]] 14:48, 10 December 2006 (CST)

Latest revision as of 20:48, 10 December 2006

  • This is already possible basically. We have a "loadscript" function much like startmap already. This loads scripts without affecting the map. Changing the map does not unload it either. I like the idea, though its already possible. We could emphasise Mutators by providing a special management system specifically for them, though its something that isnt essential especially considering the amount of time we have --Talidan2 11:12, 10 December 2006 (CST)
    • There should be a way to load a script like this through scripting functions, currently it's only through an admin command afaik. --Erorr404 14:48, 10 December 2006 (CST)