Talk:RU/CreateFire: Difference between revisions
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OpenIDUser70 (talk | contribs) (Created page with "_NOTOC__ {{Client function}} Поджигает определенное места на карте. ==Syntax== <syntaxhighlight lang="lua">bool createFire ( float x, float y, float z [, flo...") |
OpenIDUser70 (talk | contribs) m (OpenIDUser70 moved page RU/CreateFire to Talk:RU/CreateFire: Русский) |
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Latest revision as of 14:56, 8 September 2014
Поджигает определенное места на карте.
Syntax
bool createFire ( float x, float y, float z [, float size = 1.8 ] )
Required Arguments
- x, y, z: the coordinates when the initial patch of fire will be created.
Optional Arguments
- size: a float value indicating the size of the initial patch of fire. It will also make the fire to stay alive more or less time.
Returns
Returns true if successful, false if bad arguments were passed or the limit of active fires was reached. There can be a maximum of 60 active fires.
Example
This example adds a /fire command, which creates a patch of fire in the position of the player that types it.
function burn(commandName, theSize) if tonumber(theSize) then local x, y, z = getElementPosition(getLocalPlayer()) createFire(x, y, z, tonumber(theSize)) outputChatBox("Burn, buuuuurn >:]") else outputChatBox("Syntax: /fire <size>") end end addCommandHandler("fire", burn)
See Also