Template:ExampleCreateObjectOrBuilding: Difference between revisions
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-- Dynamic object models will always have a physical properties group different than -1. | -- Dynamic object models will always have a physical properties group different than -1. | ||
local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 | local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 | ||
-- Buildings can't be | -- Buildings can't be affected by dimension | ||
local isNormalDimension = dimension == 0 | local isNormalDimension = dimension == 0 | ||
-- Buildings can't be placed outside regular map boundaries | -- Buildings can't be placed outside regular map boundaries | ||
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local obj, bld | local obj, bld | ||
if isNonDynamic and isNormalDimension | if isNonDynamic and isNormalDimension and isInsideMapLimits then | ||
bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) | bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) | ||
assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) | assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) |
Revision as of 13:58, 22 October 2024
This template is used on createBuilding and createObject pages, as a unified example.
Click to collapse [-]
How to automatically perform object/building creationThis example shows you how to easily verify if any object model ID is non-dynamic, so it can be used with the createBuilding function, as long as it's outside within the map boundaries. This script will only work CLIENTSIDE due to createBuilding.
function createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension) -- Validate the arguments passed assert(type(modelID)=="number", "invalid modelID passed: " .. tostring(modelID)) assert(type(x)=="number" and type(y)== "number" and type(z)=="number", "invalid position passed: " .. tostring(x) .. ", " .. tostring(y) .. ", " .. tostring(z)) if not rx then rx = 0 end if not ry then ry = 0 end if not rz then rz = 0 end assert(type(rx)=="number" and type(ry)== "number" and type(rz)=="number", "invalid rotation passed: " .. tostring(rx) .. ", " .. tostring(ry) .. ", " .. tostring(rz)) if not interior then interior = 0 end if not dimension then dimension = 0 end assert(type(interior)=="number" and interior >= 0 and interior <= 255, "invalid interior (must be 0-255) passed: " .. tostring(interior)) assert(type(dimension)=="number" and dimension >= -1 and dimension <= 65535, "invalid dimension passed (must be -1 65535): " .. tostring(dimension)) -- Dynamic object models will always have a physical properties group different than -1. local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 -- Buildings can't be affected by dimension local isNormalDimension = dimension == 0 -- Buildings can't be placed outside regular map boundaries local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000 local obj, bld if isNonDynamic and isNormalDimension and isInsideMapLimits then bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) else obj = createObject(modelID, x, y, z, rx, ry, rz, false) assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z)) setElementInterior(obj, interior) setElementDimension(obj, dimension) end return obj or bld end -- This would be your object's model ID local modelID = 3556 -- This would be your object's position coordinates local x, y, z = 0, 0, 69 -- This would be your object's rotation coordinates local rx, ry, rz = 0, 0, 90 -- This would be your object's interior ID local interior = 0 -- This would be your object's dimension ID local dimension = 0 -- We use pcall to catch any errors that may be thrown -- (it's the only new function that can error, although with these verifications it should never happen) local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension) if not success then outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25) return end -- OPTIONAL: Then you can apply additional properties, like so: if getElementType(element) == "object" then setObjectScale(element, 1.69) setObjectBreakable(element, false) end setElementAlpha(element, 255) setElementCollisionsEnabled(element, true) setElementFrozen(element, false)