Template:ExampleCreateObjectOrBuilding: Difference between revisions
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-- Dynamic object models will always have a physical properties group different than -1. | -- Dynamic object models will always have a physical properties group different than -1. | ||
local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 | local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1 | ||
-- Buildings can't be | -- Buildings can't be affected by dimension | ||
local isNormalDimension = dimension == 0 | local isNormalDimension = dimension == 0 | ||
-- Buildings can't be placed outside regular map boundaries | -- Buildings can't be placed outside regular map boundaries | ||
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local obj, bld | local obj, bld | ||
if isNonDynamic and isNormalDimension | if isNonDynamic and isNormalDimension and isInsideMapLimits then | ||
bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) | bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior) | ||
assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) | assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior)) | ||
Revision as of 13:58, 22 October 2024
This template is used on createBuilding and createObject pages, as a unified example.
Click to collapse [-]
How to automatically perform object/building creationThis example shows you how to easily verify if any object model ID is non-dynamic, so it can be used with the createBuilding function, as long as it's outside within the map boundaries. This script will only work CLIENTSIDE due to createBuilding.
function createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension)
-- Validate the arguments passed
assert(type(modelID)=="number", "invalid modelID passed: " .. tostring(modelID))
assert(type(x)=="number" and type(y)== "number" and type(z)=="number", "invalid position passed: " .. tostring(x) .. ", " .. tostring(y) .. ", " .. tostring(z))
if not rx then rx = 0 end
if not ry then ry = 0 end
if not rz then rz = 0 end
assert(type(rx)=="number" and type(ry)== "number" and type(rz)=="number", "invalid rotation passed: " .. tostring(rx) .. ", " .. tostring(ry) .. ", " .. tostring(rz))
if not interior then interior = 0 end
if not dimension then dimension = 0 end
assert(type(interior)=="number" and interior >= 0 and interior <= 255, "invalid interior (must be 0-255) passed: " .. tostring(interior))
assert(type(dimension)=="number" and dimension >= -1 and dimension <= 65535, "invalid dimension passed (must be -1 65535): " .. tostring(dimension))
-- Dynamic object models will always have a physical properties group different than -1.
local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1
-- Buildings can't be affected by dimension
local isNormalDimension = dimension == 0
-- Buildings can't be placed outside regular map boundaries
local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000
local obj, bld
if isNonDynamic and isNormalDimension and isInsideMapLimits then
bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior)
assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior))
else
obj = createObject(modelID, x, y, z, rx, ry, rz, false)
assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z))
setElementInterior(obj, interior)
setElementDimension(obj, dimension)
end
return obj or bld
end
-- This would be your object's model ID
local modelID = 3556
-- This would be your object's position coordinates
local x, y, z = 0, 0, 69
-- This would be your object's rotation coordinates
local rx, ry, rz = 0, 0, 90
-- This would be your object's interior ID
local interior = 0
-- This would be your object's dimension ID
local dimension = 0
-- We use pcall to catch any errors that may be thrown
-- (it's the only new function that can error, although with these verifications it should never happen)
local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension)
if not success then
outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25)
return
end
-- OPTIONAL: Then you can apply additional properties, like so:
if getElementType(element) == "object" then
setObjectScale(element, 1.69)
setObjectBreakable(element, false)
end
setElementAlpha(element, 255)
setElementCollisionsEnabled(element, true)
setElementFrozen(element, false)