Template:ExampleCreateObjectOrBuilding: Difference between revisions

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(Created page with "<noinclude>This template is used on createBuilding and createObject pages, as a unified example. <hr> </noinclude><section name="How to automatically perform object/building creation" class="client" show="true"> This example shows you how to easily verify if any object model ID is non-dynamic, so it can be used with the createBuilding function, as long as it's outside within the map boundaries: <syntaxhighlight lang="lua"> function createObjectOrBuilding(modelID...")
 
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     local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000
     local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000


    local obj, bld
     if isNonDynamic and isNormalDimension  and isInsideMapLimits then
     if isNonDynamic and isNormalDimension  and isInsideMapLimits then
      createBuilding(modelID, x, y, z, rx, ry, rz, interior)
        bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior)
        assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior))
     else
     else
      local obj = createObject(modelID, x, y, z, rx, ry, rz, false)
        obj = createObject(modelID, x, y, z, rx, ry, rz, false)
      setElementInterior(obj, interior)
        assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z))
      setElementDimension(obj, dimension)
        setElementInterior(obj, interior)
        setElementDimension(obj, dimension)
     end
     end
    return obj or bld
end
end


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local dimension = 0
local dimension = 0


local element = createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension)
local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension)
if not success then
    outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25)
    return
end


-- OPTIONAL: Then you can apply additional properties, like so:
-- OPTIONAL: Then you can apply additional properties, like so:
if getElementType(element) == "object" then
if getElementType(element) == "object" then
     setObjectScale(element, 1.69)
     setObjectScale(element, 1.69)
     setObjectBreakable(object, false)
     setObjectBreakable(element, false)
end
end
setElementAlpha(element, 255)
setElementAlpha(element, 255)

Revision as of 10:32, 14 October 2024

This template is used on createBuilding and createObject pages, as a unified example.


Click to collapse [-]
How to automatically perform object/building creation

This example shows you how to easily verify if any object model ID is non-dynamic, so it can be used with the createBuilding function, as long as it's outside within the map boundaries:

function createObjectOrBuilding(modelID, x, y, z, rx, ry, rz, interior, dimension)
    -- Dynamic object models will always have a physical properties group different than -1.
    local isNonDynamic = engineGetModelPhysicalPropertiesGroup(modelID) == -1
    -- Buildings can't be placed outside dimension 0
    local isNormalDimension = dimension == 0
    -- Buildings can't be placed outside regular map boundaries
    local isInsideMapLimits = x >= -3000 and x <= 3000 and y >= -3000 and y <= 3000

    local obj, bld
    if isNonDynamic and isNormalDimension  and isInsideMapLimits then
        bld = createBuilding(modelID, x, y, z, rx, ry, rz, interior)
        assert(bld, ("Failed to create building with model ID %d at %f, %f, %f in interior %d"):format(modelID, x, y, z, interior))
    else
        obj = createObject(modelID, x, y, z, rx, ry, rz, false)
        assert(obj, ("Failed to create object with model ID %d at %f, %f, %f"):format(modelID, x, y, z))
        setElementInterior(obj, interior)
        setElementDimension(obj, dimension)
    end
    return obj or bld
end

-- This would be your object's model ID
local modelID = 3556
-- This would be your object's position coordinates
local x, y, z = 0, 0, 69
-- This would be your object's rotation coordinates
local rx, ry, rz = 0, 0, 90
-- This would be your object's interior ID
local interior = 0
-- This would be your object's dimension ID
local dimension = 0

local success, element = pcall(createObjectOrBuilding, modelID, x, y, z, rx, ry, rz, interior, dimension)
if not success then
    outputDebugString(("Failed to create object or building: %s"):format(tostring(element)), 4, 255, 25, 25)
    return
end

-- OPTIONAL: Then you can apply additional properties, like so:
if getElementType(element) == "object" then
    setObjectScale(element, 1.69)
    setObjectBreakable(element, false)
end
setElementAlpha(element, 255)
setElementCollisionsEnabled(element, true)
setElementFrozen(element, false)