Template:Glitches: Difference between revisions
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Latest revision as of 21:59, 25 July 2023
- quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
- fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
- fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
- crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
- highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
- hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
- fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
- baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
- quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after realasing the aim weapon button while using one and being ducked.
- kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.