Template:Glitches: Difference between revisions

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(Undo revision 77197 by Samr46 (talk))
Tag: Undo
(Adjust to https://github.com/multitheftauto/mtasa-blue/pull/4243)
 
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*'''highcloserangedamage:''' Enabling this removes the extremely high damage guns inflict when fired at very close range.
*'''highcloserangedamage:''' Enabling this removes the extremely high damage guns inflict when fired at very close range.
*'''hitanim:''' Enabling this allows 'hit by bullet' animations to interrupt player aiming.
*'''hitanim:''' Enabling this allows 'hit by bullet' animations to interrupt player aiming.
*{{New feature|3.0136|1.3.5-6277|'''fastsprint:''' Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.}}
*'''fastsprint:''' Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
*{{New feature|3.0136|1.3.5-6419|'''baddrivebyhitbox:''' This glitch leaves players invulnerable to gun fire when performing certain driveby animations.}}
*'''baddrivebyhitbox:''' This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
*{{New feature/item|3.0150|1.5|7345|'''quickstand:''' This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after realasing the aim weapon button while using one and being ducked.}}
*'''quickstand:''' This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after releasing the aim weapon button while using one and being ducked.
*'''kickoutofvehicle_onmodelreplace:''' This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
*'''kickoutofvehicle_onmodelreplace:''' This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
*{{New feature/item|3.0161|1.6.0|23281|'''vehicle_rapid_stop:''' This glitch enables the old behavior of vehicles (pre-high FPS fix, see PR: [https://github.com/multitheftauto/mtasa-blue/pull/4243 #4243] & [https://github.com/multitheftauto/mtasa-blue/pull/2784 #2784])}}
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Latest revision as of 07:22, 15 July 2025

  • quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
  • fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
  • fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
  • crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
  • highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
  • hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
  • fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
  • baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
  • quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after releasing the aim weapon button while using one and being ducked.
  • kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.
  • ADDED/UPDATED IN VERSION 1.6.0 r23281:
    vehicle_rapid_stop: This glitch enables the old behavior of vehicles (pre-high FPS fix, see PR: #4243 & #2784)