Template:Glitches: Difference between revisions
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Tag: Undo |
(Adjust to https://github.com/multitheftauto/mtasa-blue/pull/4243) |
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*'''highcloserangedamage:''' Enabling this removes the extremely high damage guns inflict when fired at very close range. | *'''highcloserangedamage:''' Enabling this removes the extremely high damage guns inflict when fired at very close range. | ||
*'''hitanim:''' Enabling this allows 'hit by bullet' animations to interrupt player aiming. | *'''hitanim:''' Enabling this allows 'hit by bullet' animations to interrupt player aiming. | ||
* | *'''fastsprint:''' Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA. | ||
* | *'''baddrivebyhitbox:''' This glitch leaves players invulnerable to gun fire when performing certain driveby animations. | ||
* | *'''quickstand:''' This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after releasing the aim weapon button while using one and being ducked. | ||
*'''kickoutofvehicle_onmodelreplace:''' This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced. | *'''kickoutofvehicle_onmodelreplace:''' This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced. | ||
*{{New feature/item|3.0161|1.6.0|23281|'''vehicle_rapid_stop:''' This glitch enables the old behavior of vehicles (pre-high FPS fix, see PR: [https://github.com/multitheftauto/mtasa-blue/pull/4243 #4243] & [https://github.com/multitheftauto/mtasa-blue/pull/2784 #2784])}} | |||
</div> | </div> |
Latest revision as of 07:22, 15 July 2025
- quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
- fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
- fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
- crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
- highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
- hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
- fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
- baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
- quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after releasing the aim weapon button while using one and being ducked.
- kickoutofvehicle_onmodelreplace: This glitch enables the old behavior where players get warped out of a vehicle when the model is replaced.