Template:Glitches: Difference between revisions

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(Created page with "<div style="border:3px solid red;margin-bottom:3px;padding-left:5px;"><div style="float:right;padding-right:5px;font-weight:bold;"></div> *'''quickreload:''' This is the glitc...")
 
m (Add nocrouchslide resource)
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<div style="border:3px solid red;margin-bottom:3px;padding-left:5px;"><div style="float:right;padding-right:5px;font-weight:bold;"></div>
<div style="border:3px solid red;margin-bottom:3px;padding-left:5px;"><div style="float:right;padding-right:5px;font-weight:bold;"></div>
*'''quickreload:''' This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
*'''quickreload:''' This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
*'''fastmove:''' This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle).
*'''fastmove:''' This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use [https://community.mtasa.com/index.php?p=resources&s=details&id=13368 the "NoCrouchSlide" resource] to remedy this.
*'''fastfire:''' This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
*'''fastfire:''' This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
*'''crouchbug:''' This is the glitch where the post shooting animation can be aborted by using the crouch key.
*'''crouchbug:''' This is the glitch where the post shooting animation can be aborted by using the crouch key.

Revision as of 15:41, 27 April 2019

  • quickreload: This is the glitch where switching weapons auto-reloads your weapon, without actually performing the reload animation.
  • fastmove: This is the glitch that can be achieved by a certain key combinations whilst standing up after crouching, which allows you to move quickly with slow weapons (e.g. deagle). Side effect: also enables the "crouchslide" bug - use the "NoCrouchSlide" resource to remedy this.
  • fastfire: This is the glitch that can be achieved by cancelling the full fire animation, allowing you to shoot with slow-fire weapons (e.g. deagle) much faster.
  • crouchbug: This is the glitch where the post shooting animation can be aborted by using the crouch key.
  • highcloserangedamage: Enabling this removes the extremely high damage guns inflict when fired at very close range.
  • hitanim: Enabling this allows 'hit by bullet' animations to interrupt player aiming.
  • fastsprint: Enabling fastsprint allows players to tap space with a macro to boost their speed beyond normal speeds of GTASA.
  • baddrivebyhitbox: This glitch leaves players invulnerable to gun fire when performing certain driveby animations.
  • quickstand: This glitch allows players to quickly stand up by pressing the crouch, sprint or jump controls just after realasing the aim weapon button while using one and being ducked.