Template:IsCursorOnElemen
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Client-Side Function: isCursorOnElement
Description: This function is used in GUI / DX to create interactive buttons or effects in a professional way. It allows you to make elements like buttons, rectangles, or any selectable area responsive to the player's cursor. You can also add many enhancements to make the appearance of the button or element look visually appealing and professional. ---
Function
function isCursorOnElement( posX, posY, width, height ) if isCursorShowing( ) then local mouseX, mouseY = getCursorPosition( ) local clientW, clientH = guiGetScreenSize( ) local mouseX, mouseY = mouseX * clientW, mouseY * clientH if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then return true end end return false end
---
Example Usage
-- Example: Interactive button on screen
local SelectBut = 1 -- Stores the button selected by player
local x, y, w, h = 100, 100, 150, 50 -- Element position and size
if isCursorOnElement(x, y, w, h) then
-- Cursor is on the element → full alpha
dxDrawImage(x, y, w, h, "img.png", 0, 0, 0, tocolor(255, 254, 254, 255), false)
else
if SelectBut == 1 then
-- Cursor is not on the element but already selected → full alpha
dxDrawImage(x, y, w, h, "img.png", 0, 0, 0, tocolor(255, 254, 254, 255), false)
else
-- Cursor is not on the element and not selected → reduce alpha
dxDrawImage(x, y, w, h, "img.png", 0, 0, 0, tocolor(255, 254, 254, 50), false)
end
end
---
Explanation
- isCursorOnElement(posX, posY, width, height) Function to check cursor position relative to an element
---
Notes
- This function is safe for Client-Side only and will not affect other players.
- GUI/DX Example can be adapted for multiple buttons or GUI elements easily.
