Template:ObjectLODInfo

From Multi Theft Auto: Wiki
Revision as of 12:40, 4 November 2024 by Fernando187 (talk | contribs) (Created page with "<noinclude>This template is used on object/building/models/LOD related pages. <hr></noinclude> == 48px Important info about Object LOD (Level of Detail) == ''(To determine the LOD model ID, use the editor resource, or refer to this [https://github.com/multitheftauto/mtasa-resources/blob/master/%5Beditor%5D/editor_main/server/mapEditorScriptingExtension_s.lua#L78 this table])''<br/> If the model has a LOD version that you want to remove from t...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This template is used on object/building/models/LOD related pages.


Dialog-warning.svg Important info about Object LOD (Level of Detail)

(To determine the LOD model ID, use the editor resource, or refer to this this table)
If the model has a LOD version that you want to remove from the default map:

    local modelIdLOD = 13245

    removeWorldModel ( modelIdLOD, 100, x,y,z )

Optionally, create a MTA LOD replacement so there is no hole in the map from a far distance:

    objLOD = createObject( modelIdLOD, x,y,z, 0, 0, 0, true )
    setElementParent(objLOD, obj) -- so the LLOD element is destroyed with the HLOD element
    setLowLODElement(obj, objLOD) -- make the LOD assignment

You may load a custom model to use as a LOD:

    txdLOD = engineLoadTXD( "garageLOD.txd" )
    dffLOD = engineLoadDFF( "garageLOD.dff", 0 )
    engineImportTXD( txdLOD, modelIdLOD )
    engineReplaceModel( dffLOD, modelIdLOD )