Template:Weapon Properties Writable: Difference between revisions

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(Add info about crouch for anim2)
 
(3 intermediate revisions by one other user not shown)
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<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;">
<includeonly><div style="border:0px solid red;margin-bottom:3px;padding-left:20px;">
* "weapon_range" - ''float''
* "weapon_range" - ''float''
* "target_range" - ''float'' - '''Max targeting range'''
* "target_range" - ''float'' - '''Max targeting range'''
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* "anim_loop_bullet_fire" - ''float'' - '''Time in aimed firing animation when weapon should be fired (Must be between Start and End)'''
* "anim_loop_bullet_fire" - ''float'' - '''Time in aimed firing animation when weapon should be fired (Must be between Start and End)'''
* "anim2_loop_start" - ''float'' - '''Start of non-aimed firing animation2 loop'''
* "anim2_loop_start" - ''float'' - '''Start of non-aimed firing animation2 loop'''
* "anim2_loop_stop" - ''float'' - '''End of non-aimed firing animation2 loop'''
* "anim2_loop_stop" - ''float'' - '''End of non-aimed firing animation2 loop (Reduce to increase crouch firing rate)'''
* "anim2_loop_bullet_fire" - ''float'' - '''Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)'''
* "anim2_loop_bullet_fire" - ''float'' - '''Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)'''
* "anim_breakout_time" - ''float'' - '''Time after which player can break out of attack and run off'''
* "anim_breakout_time" - ''float'' - '''Time after which player can break out of attack and run off'''
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Latest revision as of 08:15, 24 December 2023