Template:Weapon Properties Writable: Difference between revisions
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(Add info about crouch for anim2) |
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<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | <includeonly><div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | ||
* "weapon_range" - ''float'' | * "weapon_range" - ''float'' | ||
* "target_range" - ''float'' - '''Max targeting range''' | * "target_range" - ''float'' - '''Max targeting range''' | ||
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* "damage" - ''int'' - '''Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do.''' | * "damage" - ''int'' - '''Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do.''' | ||
* "maximum_clip_ammo" - ''int'' | * "maximum_clip_ammo" - ''int'' | ||
* "move_speed" - ''float'' - How fast player can move with weapon | * "move_speed" - ''float'' - '''How fast player can move with weapon''' | ||
* "flags" - ''int'' - '''(specify a flag to toggle it on/off) See [[Weapon Flags]]''' | * "flags" - ''int'' - '''(specify a flag to toggle it on/off) See [[Weapon Flags]]''' | ||
<div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | <div style="border:0px solid red;margin-bottom:3px;padding-left:20px;"> | ||
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* "anim_loop_bullet_fire" - ''float'' - '''Time in aimed firing animation when weapon should be fired (Must be between Start and End)''' | * "anim_loop_bullet_fire" - ''float'' - '''Time in aimed firing animation when weapon should be fired (Must be between Start and End)''' | ||
* "anim2_loop_start" - ''float'' - '''Start of non-aimed firing animation2 loop''' | * "anim2_loop_start" - ''float'' - '''Start of non-aimed firing animation2 loop''' | ||
* "anim2_loop_stop" - ''float'' - '''End of non-aimed firing animation2 loop''' | * "anim2_loop_stop" - ''float'' - '''End of non-aimed firing animation2 loop (Reduce to increase crouch firing rate)''' | ||
* "anim2_loop_bullet_fire" - ''float'' - '''Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)''' | * "anim2_loop_bullet_fire" - ''float'' - '''Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)''' | ||
* "anim_breakout_time" - ''float'' - '''Time after which player can break out of attack and run off''' | * "anim_breakout_time" - ''float'' - '''Time after which player can break out of attack and run off''' | ||
</div> | </div></includeonly> |