TextCreateTextItem: Difference between revisions

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===Optional Arguments===
===Optional Arguments===


[*] '''text''': The text you want to be displayed initially.
* '''text''': The text you want to be displayed initially.
[*] '''x''': A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
* '''x''': A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
[*] '''y''': A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
* '''y''': A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
[*] '''priority''': How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for 0, 1 and 2 respectively.
* '''priority''': How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for 0, 1 and 2 respectively.
[*] '''red''': A value between 0 and 255 indicating how red the text should be.
* '''red''': A value between 0 and 255 indicating how red the text should be.
[*] '''green''': A value between 0 and 255 indicating how green the text should be.
* '''green''': A value between 0 and 255 indicating how green the text should be.
[*] '''blue''': A value between 0 and 255 indicating how blue the text should be.
* '''blue''': A value between 0 and 255 indicating how blue the text should be.
[*] '''alpha''': A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
* '''alpha''': A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
[*] '''scale''': A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.
* '''scale''': A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.


==Example==
==Example==

Revision as of 21:02, 23 March 2006

Description

This function creates a text item. A text item represents a single area of text, much like a label does in standard GUI programing. A text item can only be seen by players if it is added to a textdisplay using textDisplayAddText. Each text item can be added to multiple displays, if need be.

Syntax

textitem textCreateTextItem ( [text, x, y, priority, red, green, blue, alpha, scale] )

Required Arguments

None.

Optional Arguments

  • text: The text you want to be displayed initially.
  • x: A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
  • y: A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
  • priority: How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for 0, 1 and 2 respectively.
  • red: A value between 0 and 255 indicating how red the text should be.
  • green: A value between 0 and 255 indicating how green the text should be.
  • blue: A value between 0 and 255 indicating how blue the text should be.
  • alpha: A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
  • scale: A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.

Example

textDisplay = textCreateDisplay ();
textItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 );
textDisplayAddText ( textDisplay, textItem );