TextCreateTextItem: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
''NOTE:'' When using optional arguments, you must supply all arguments before the one you wish to use. | ''NOTE:'' When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional argument, see [[optional arguments]]. | ||
* '''text''': The text you want to be displayed initially. | * '''text''': The text you want to be displayed initially. |
Revision as of 21:09, 23 March 2006
Description
This function creates a text item. A text item represents a single area of text, much like a label does in standard GUI programing. A text item can only be seen by players if it is added to a textdisplay using textDisplayAddText. Each text item can be added to multiple displays, if need be.
Syntax
textitem textCreateTextItem ( [text, x, y, priority, red, green, blue, alpha, scale] )
Required Arguments
None.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional argument, see optional arguments.
- text: The text you want to be displayed initially.
- x: A floating point number between 0.0 and 1.0 indicating how far across the screen the text should be shown, as a percentage of the width, from the left hand side.
- y: A floating point number between 0.0 and 1.0 indicating how far down the screen the text should be shown, as a percentage of the height, from the top.
- priority: How important it is that this text should be up to date on client's screens. Valid values are: "low", "medium", "high" which are aliases for 0, 1 and 2 respectively.
- red: A value between 0 and 255 indicating how red the text should be.
- green: A value between 0 and 255 indicating how green the text should be.
- blue: A value between 0 and 255 indicating how blue the text should be.
- alpha: A value between 0 and 255 indicating how transparent the text should be, with 0 being fully transparent, and 255 being opaque.
- scale: A floating point value indicating the scale of the text. The default is 1.0, which is around 12pt.
Example
textDisplay = textCreateDisplay (); textItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ); textDisplayAddText ( textDisplay, textItem );