TextDisplayAddObserver: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">void textDisplayAddObserver ( | <syntaxhighlight lang="lua">void textDisplayAddObserver ( textdisplay textDisplay, player playerToAdd )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''textDisplay''': The | * '''textDisplay''': The textdisplay to add the player to as an observer. | ||
* '''playerToAdd ''': The | * '''playerToAdd ''': The player that should observe the textdisplay. | ||
==Example== | ==Example== |
Revision as of 02:45, 20 May 2006
Description
This function adds a player as an observer of a textdisplay. This allows the player to see any textitems that the textdisplay contains.
Syntax
void textDisplayAddObserver ( textdisplay textDisplay, player playerToAdd )
Required Arguments
- textDisplay: The textdisplay to add the player to as an observer.
- playerToAdd : The player that should observe the textdisplay.
Example
textDisplay = textCreateDisplay () textDisplayAddObserver ( textDisplay, player ) textItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ) textDisplayAddText ( textDisplay, textItem )