TextDisplayAddObserver: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">void textDisplayAddObserver ( [[textdisplay]] textDisplay, [[player]] playerToAdd )</syntaxhighlight>
<syntaxhighlight lang="lua">void textDisplayAddObserver ( textdisplay textDisplay, player playerToAdd )</syntaxhighlight>


===Required Arguments===
===Required Arguments===


* '''textDisplay''': The [[textdisplay]] to add the player to as an observer.
* '''textDisplay''': The textdisplay to add the player to as an observer.
* '''playerToAdd ''': The [[player]] that should observe the [[textdisplay]].
* '''playerToAdd ''': The player that should observe the textdisplay.


==Example==
==Example==

Revision as of 02:45, 20 May 2006

Description

This function adds a player as an observer of a textdisplay. This allows the player to see any textitems that the textdisplay contains.

Syntax

void textDisplayAddObserver ( textdisplay textDisplay, player playerToAdd )

Required Arguments

  • textDisplay: The textdisplay to add the player to as an observer.
  • playerToAdd : The player that should observe the textdisplay.

Example

textDisplay = textCreateDisplay ()
textDisplayAddObserver ( textDisplay, player )
textItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 )
textDisplayAddText ( textDisplay, textItem )