TextDisplayAddText: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
void textDisplayAddText ( textitem itemToAdd | void textDisplayAddText ( textdisplay displayToAddTo, textitem itemToAdd ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
* '''displayToAddTo''': The [[textdisplay]] to add the [[textitem]] to. | |||
* '''itemToAdd''': The [[textitem]] to add to the display. | * '''itemToAdd''': The [[textitem]] to add to the display. | ||
==Example== | ==Example== |
Revision as of 08:37, 23 September 2006
This function adds a textitem to a textdisplay. This allows any observers of the textdisplay to see the textitem.
Syntax
void textDisplayAddText ( textdisplay displayToAddTo, textitem itemToAdd )
Required Arguments
- displayToAddTo: The textdisplay to add the textitem to.
- itemToAdd: The textitem to add to the display.
Example
-- Create a text display. myTextDisplay = textCreateDisplay (); -- Add a player as an observer, i.e. this player will see everything added to this display textDisplayAddObserver ( myTextDisplay, aPlayer ); -- Create a new text item with the text 'Hello World' and a priority of 'low' and colored red. myTextItem = textCreateTextItem ( "Hello World", 0.5, 0.5, "low", 255, 0, 0, 0, 1.0 ); -- Add the newly created text item to the display textDisplayAddText ( myTextDisplay, myTextItem );