ToggleAllControls: Difference between revisions
		
		
		
		
		
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==Syntax==    | ==Syntax==    | ||
<syntaxhighlight lang="lua">bool toggleAllControls ( player thePlayer, bool enabled, [bool   | <section name="Server" class="server" show="true">  | ||
<syntaxhighlight lang="lua">bool toggleAllControls ( player thePlayer, bool enabled, [ bool gtaControls = true, bool mtaControls = true ] ) </syntaxhighlight>    | |||
===Required Arguments===    | ===Required Arguments===    | ||
*'''thePlayer:''' The player you wish to toggle the control ability of.  | *'''thePlayer:''' The player you wish to toggle the control ability of.  | ||
*'''  | *'''enabled:''' A boolean value representing whether or not the controls will be usable.  | ||
===Optional Arguments===  | |||
{{OptionalArg}}  | |||
*'''gtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect GTA's internal controls.  | |||
*'''mtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect MTA's own controls., e.g. chatbox.  | |||
</section>  | |||
<section name="Client" class="client" show="true">  | |||
<syntaxhighlight lang="lua">bool toggleAllControls ( bool enabled, [ bool gtaControls = true, bool mtaControls = true ] ) </syntaxhighlight>   | |||
===Required Arguments===  | |||
*'''enabled:''' A boolean value representing whether or not the controls will be usable.  | |||
===Optional Arguments===  | |||
{{OptionalArg}}  | |||
*'''gtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect GTA's internal controls.  | |||
*'''mtaControls:''' A boolean deciding whether the ''enabled'' parameter will affect MTA's own controls., e.g. chatbox.  | |||
</section>  | |||
===Returns===  | |||
This function returns ''true'' if controls were toggled successfully, false otherwise.  | |||
==Example==     | ==Example==     | ||
<section name="Server" class="server" show="true">  | |||
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.  | This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
| Line 21: | Line 43: | ||
     freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds  |      freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds  | ||
end  | end  | ||
addEventHandler ( "  | addEventHandler ( "onPlayerVehicleEnter", root, freezeOnEnterVehicle )  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
</section>  | |||
==See Also==  | ==See Also==  | ||
{{Input functions}}  | {{Input functions}}  | ||
Latest revision as of 08:43, 4 November 2020
Enables or disables the use of all GTA controls for a specified player.
Syntax
Click to collapse [-]
Serverbool toggleAllControls ( player thePlayer, bool enabled, [ bool gtaControls = true, bool mtaControls = true ] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
 - enabled: A boolean value representing whether or not the controls will be usable.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
 - mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
 
Click to collapse [-]
Clientbool toggleAllControls ( bool enabled, [ bool gtaControls = true, bool mtaControls = true ] )
Required Arguments
- enabled: A boolean value representing whether or not the controls will be usable.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
 - mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
 
Returns
This function returns true if controls were toggled successfully, false otherwise.
Example
Click to collapse [-]
ServerThis function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, freezeTime )
    toggleAllControls ( thePlayer, false )                         -- disable this player's controls
    setTimer ( toggleAllControls, freezeTime, 1, thePlayer, true ) -- enable this player's controls after the specified time
end
function freezeOnEnterVehicle ( theVehicle, seat, jacked )
    freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds
end
addEventHandler ( "onPlayerVehicleEnter", root, freezeOnEnterVehicle )
See Also
- addCommandHandler
 - bindKey
 - executeCommandHandler
 - getCommandHandlers
 - getFunctionsBoundToKey
 - getKeyBoundToFunction
 - isControlEnabled
 - removeCommandHandler
 - toggleAllControls
 - toggleControl
 - unbindKey