ToggleAllControls: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''enabled:''' A boolean value representing whether or not the controls will be usable or not. | ||
===Optional Arguemnts=== | ===Optional Arguemnts=== |
Revision as of 03:51, 4 January 2008
Enables or disables the use of all GTA controls for a specified player.
Syntax
Click to collapse [-]
Serverbool toggleAllControls ( player thePlayer, bool enabled, [bool gtaControls=true, bool mtaControls=true] )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- enabled: A boolean value representing whether or not the controls will be usable or not.
Optional Arguemnts
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
- mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
Click to collapse [-]
Clientbool toggleAllControls ( bool enabled, [bool gtaControls=true, bool mtaControls=true] )
Required Arguments
- enabled: A boolean value representing whether or not the controls will be usable or not.
Optional Arguemnts
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- gtaControls: A boolean deciding whether the enabled parameter will affect GTA's internal controls.
- mtaControls: A boolean deciding whether the enabled parameter will affect MTA's own controls., e.g. chatbox.
Returns
This function returns true if controls were toggled successfully, false otherwise.
Example
This function will disable the use of all controls in order to freeze a player, which will be used every time someone enters a vehicle.
function freezeThisDude ( thePlayer, freezeTime ) toggleAllControls ( thePlayer, false ) -- disable this player's controls setTimer ( toggleAllControls, freezeTime, 1, thePlayer, true ) -- enable this player's controls after the specified time end function freezeOnEnterVehicle ( theVehicle, seat, jacked ) freezeThisDude ( source, 5000 ) -- 'freeze' him for 5000ms = 5 seconds end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), freezeOnEnterVehicle )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey