ToggleAllVehicleControls: Difference between revisions
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(Created page with "Toggles all vehicle controls for a player based on the provided boolean method (true to enable, false to disable). ==Syntax== <syntaxhighlight lang="lua">toggleAllVehicleControls(player, method)</syntaxhighlight> ===Required Arguments=== *'''player:''' The player whose vehicle controls will be toggled. *'''method:''' A boolean indicating whether to enable (true) or disable (false) the controls. ===Returns=== Returns false if the method is not a b...") |
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Latest revision as of 10:55, 5 August 2025
Toggles all vehicle controls for a player based on the provided boolean method (true to enable, false to disable).
Syntax
toggleAllVehicleControls(player, method)
Required Arguments
- player: The player whose vehicle controls will be toggled.
- method: A boolean indicating whether to enable (true) or disable (false) the controls.
Returns
Returns false if the method is not a boolean value, otherwise it returns true.
Code
Click to collapse [-]
Server and Client Side Scriptlocal vehicleControls = {
"vehicle_fire", "vehicle_secondary_fire", "vehicle_left", "vehicle_right",
"steer_forward", "steer_back", "accelerate", "brake_reverse", "radio_next", "radio_previous", "radio_user_track_skip", "horn", "sub_mission",
"handbrake", "vehicle_look_left", "vehicle_look_right", "vehicle_look_behind", "vehicle_mouse_look", "special_control_left", "special_control_right",
"special_control_down", "special_control_up"
}
function toggleAllVehicleControls(player, method)
if type(method) ~= "boolean" then return false end
for index, control in ipairs(vehicleControls) do
toggleControl(player, control, method)
end
end
Example 1
This example toggles player's vehicle controls off when it entered an Andromeda.
Click to collapse [-]
ServeraddEventHandler("onPlayerVehicleEnter", root, function(vehicle)
if getElementModel(vehicle) == 592 then
toggleAllVehicleControls(source, false)
end
end)
Author: Abolfazl