ToggleControl: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
Enables or disables the use of a GTA control for a specific player. | Enables or disables the use of a GTA control for a specific player. | ||
{{Note| If you want to disable weapons fire, remember to also disable the control '''action''' in addition to the control '''fire'''.}} | |||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight> | ||
Line 9: | Line 11: | ||
*'''thePlayer:''' The player you wish to toggle the control ability of. | *'''thePlayer:''' The player you wish to toggle the control ability of. | ||
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | *'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | ||
*''' | *'''enabled:''' A boolean value representing whether or not the key will be usable or not. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">bool toggleControl ( string control, bool enabled ) </syntaxhighlight> | |||
===Required Arguments=== | |||
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | |||
*'''enabled:''' A boolean value representing whether or not the key will be usable or not. | |||
</section> | |||
==Returns== | |||
This function ''true'' if the control was set successfully, ''false'' otherwise. | |||
==Example== | ==Example== | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function disableFireForHydra ( theVehicle, seat, jacked ) | function disableFireForHydra ( theVehicle, seat, jacked ) | ||
if ( | if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra | ||
toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key | toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key | ||
else -- if they entered another vehicle | else -- if they entered another vehicle | ||
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end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onPlayerVehicleEnter", root, disableFireForHydra ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
<section name="Example 2" class="client" show=" | <section name="Example 2" class="client" show="true"> | ||
This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets. | This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function disableFireForHydra ( theVehicle, seat | function disableFireForHydra ( theVehicle, seat ) | ||
if ( | if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra | ||
toggleControl ( | toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key | ||
else -- if they entered another vehicle | else -- if they entered another vehicle | ||
toggleControl ( | toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key | ||
end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientPlayerVehicleEnter", localPlayer, disableFireForHydra ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} |
Latest revision as of 08:43, 4 November 2020
Enables or disables the use of a GTA control for a specific player.
Syntax
Click to collapse [-]
Serverbool toggleControl ( player thePlayer, string control, bool enabled )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enabled: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Clientbool toggleControl ( string control, bool enabled )
Required Arguments
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enabled: A boolean value representing whether or not the key will be usable or not.
Returns
This function true if the control was set successfully, false otherwise.
Example
Click to collapse [-]
Example 1This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat, jacked ) if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onPlayerVehicleEnter", root, disableFireForHydra )
Click to collapse [-]
Example 2This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat ) if ( getElementModel ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onClientPlayerVehicleEnter", localPlayer, disableFireForHydra )
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey