ToggleControl: Difference between revisions
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==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight> | ||
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*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | *'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | ||
*'''enable:''' A boolean value representing whether or not the key will be usable or not. | *'''enable:''' A boolean value representing whether or not the key will be usable or not. | ||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">bool toggleControl ( string control, bool enabled ) </syntaxhighlight> | |||
===Required Arguments=== | |||
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls. | |||
*'''enable:''' A boolean value representing whether or not the key will be usable or not. | |||
</section> | |||
==Returns== | |||
This function ''true'' if the control was set successfully, ''false'' otherwise. | |||
==Example== | ==Example== |
Revision as of 19:30, 29 August 2007
Enables or disables the use of a GTA control for a specific player.
Syntax
Click to collapse [-]
Serverbool toggleControl ( player thePlayer, string control, bool enabled )
Required Arguments
- thePlayer: The player you wish to toggle the control ability of.
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enable: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Clientbool toggleControl ( string control, bool enabled )
Required Arguments
- control: The control that you want to toggle the ability of. See control names for a list of possible controls.
- enable: A boolean value representing whether or not the key will be usable or not.
Returns
This function true if the control was set successfully, false otherwise.
Example
Click to collapse [-]
Example 1This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.
function disableFireForHydra ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key else -- if they entered another vehicle toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra )
Note: The same can be achieved by using setVehicleGunsEnabled.
Click to expand [+]
Example 2See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey