ToggleControl: Difference between revisions

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==Syntax==  
==Syntax==  
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight>  
<syntaxhighlight lang="lua">bool toggleControl ( player thePlayer, string control, bool enabled ) </syntaxhighlight>  


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*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''enable:''' A boolean value representing whether or not the key will be usable or not.
*'''enable:''' A boolean value representing whether or not the key will be usable or not.
</section>
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">bool toggleControl ( string control, bool enabled ) </syntaxhighlight>
===Required Arguments===
*'''control:''' The control that you want to toggle the ability of. See [[control names]] for a list of possible controls.
*'''enable:''' A boolean value representing whether or not the key will be usable or not.
</section>
==Returns==
This function ''true'' if the control was set successfully, ''false'' otherwise.


==Example==   
==Example==   

Revision as of 19:30, 29 August 2007

Enables or disables the use of a GTA control for a specific player.

Syntax

Click to collapse [-]
Server
bool toggleControl ( player thePlayer, string control, bool enabled ) 

Required Arguments

  • thePlayer: The player you wish to toggle the control ability of.
  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enable: A boolean value representing whether or not the key will be usable or not.
Click to collapse [-]
Client
bool toggleControl ( string control, bool enabled ) 

Required Arguments

  • control: The control that you want to toggle the ability of. See control names for a list of possible controls.
  • enable: A boolean value representing whether or not the key will be usable or not.

Returns

This function true if the control was set successfully, false otherwise.

Example

Click to collapse [-]
Example 1

This function will disable the use of the vehicle secondary-fire key for anyone in a Hydra, consequently removing the ability to fire rockets.

function disableFireForHydra ( theVehicle, seat, jacked )
    if ( getVehicleID ( theVehicle ) == 520 ) then -- if they entered a hydra
        toggleControl ( source, "vehicle_secondary_fire", false ) -- disable their fire key
    else -- if they entered another vehicle
        toggleControl ( source, "vehicle_secondary_fire", true ) -- enable their fire key
    end
end
addEventHandler ( "onPlayerEnterVehicle", getRootElement(), disableFireForHydra )

Note: The same can be achieved by using setVehicleGunsEnabled.

Click to expand [+]
Example 2

See Also