UnbindKey: Difference between revisions
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Note: If you do not specify a ''keyState'' or ''handler'', any instances of ''key'' being bound will be unbound, whatever function they are bound to. | Note: If you do not specify a ''keyState'' or ''handler'', any instances of ''key'' being bound will be unbound, whatever function they are bound to. | ||
</section> | </section> | ||
<section name=" | <section name="Client" class="client" show="false"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
unbindKey ( string key, [ string keyState, function handler ] ) | unbindKey ( string key, [ string keyState, function handler ] ) |
Revision as of 19:36, 29 August 2007
Removes an existing key bind from the specified player.
Syntax
Click to collapse [-]
ServerunbindKey ( player thePlayer, string key, [ string keyState, function handler ] )
Required Arguments
- thePlayer: The player you wish to unbind the key of.
- key: The key you wish to unbind. See Key names for a list of valid key names.
Optional Arguments
- keyState: Can be either:
- "up": If the bound key triggered a function when the key was released
- "down": If the bound key triggered a function when the key was pressed
- "both": If the bound key triggered a function when the key was pressed and released
- handler: The function you wish to unbind.
Note: If you do not specify a keyState or handler, any instances of key being bound will be unbound, whatever function they are bound to.
Click to expand [+]
ClientExample
Click to collapse [-]
ServerThis function binds the player's F1 key to a function goMoo which outputs a chat message when pressed. The key is then unbound so that it can effectively only be used once per life.
-- define the function that will be called when F1 is pressed function goMoo( source ) outputChatBox ( getClientName ( source ) .. " says Mooooooo!" ) unbindKey ( source, "F1", "down", goMoo ) -- this function will no longer be triggered by the player, after removing the bind. end function playerSpawn ( ) bindKey ( source, "F1", "down", "Go moo", goMoo ) -- bind the player's F1 key to the 'goMoo' function defined above end addEventHandler ( "onPlayerSpawn", getRootElement(), playerSpawn ) -- make the playerSpawn function be called when a player spawns
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey