User:Ccw: Difference between revisions

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== ==
== ==
=Unresolved crashes - 26 July 2008=
=Unresolved crashes - 16 August 2008=
<strike>==Unhandled exception==
==Unhandled exception==
===Unhandled exception at 0x006096ac in gta_sa.exe: 0xC0000005: Access violation reading location 0xf5f7fd51===
===Unhandled exception at 0x109c65b2 (Client_d.dll) in gta_sa.exe: 0xC0000005: Access violation reading location 0xddddde31===


Called from CPlayerPedSA::SetMoveAnim( 0xf8 )
'''File: MTA10\mods\deathmatch\logic\CNametags.cpp'''<br>
'''Function: CNametags::DrawDefault()'''


Happened to me on two different servers, both shortly after connection, at around the time I would expect my player to 'spawn'.
pPlayerVehicle is an invalid pointer.<br>
</strike>
It was remote players 'jhxp' vehicle in CTV.<br>
<br>
It was also the target vehicle, and he just drove it into the winning marker.
 
[[File:Ccw_crash_16Aug2009.png]]<br>
== ==
== ==
=Proposed Lua additions - 20 June 2008=
=Proposed Lua additions - 20 June 2008=

Revision as of 23:36, 16 August 2009

Coder.gif This user is an MTA developer

Unresolved crashes - 16 August 2008

Unhandled exception

Unhandled exception at 0x109c65b2 (Client_d.dll) in gta_sa.exe: 0xC0000005: Access violation reading location 0xddddde31

File: MTA10\mods\deathmatch\logic\CNametags.cpp
Function: CNametags::DrawDefault()

pPlayerVehicle is an invalid pointer.
It was remote players 'jhxp' vehicle in CTV.
It was also the target vehicle, and he just drove it into the winning marker.

Ccw crash 16Aug2009.png

Proposed Lua additions - 20 June 2008

Client and server function

setElementFrozen ( element, bool )

To work with vehicles, peds and dynamic objects like barrels and what not.

Server event

onSettingChange ( name, oldValue, newValue )

So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.