User:Ccw: Difference between revisions

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(New crash information)
(New crash information)
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__NOTOC__
__NOTOC__
{{MTA Developer}}
{{MTA Developer}}
=Proposed Lua additions=
==Client and server function==
===setElementFrozen ( element, bool )===
To work with vehicles, peds and dynamic objects like barrels and what not.
==Server event==
===onSettingChange ( name, oldValue, newValue )===
So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.


== ==
== ==
=Unresolved crashes=
=Unresolved crashes - 26 July 2008=
==Invalid pointer CClientPed::StreamedInPulse==
==Invalid pointer CClientPed::StreamedInPulse==
===m_pCurrentContactEntity is non NULL, but invalid===
===m_pCurrentContactEntity is non NULL, but invalid===
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<br>
<br>
Maybe m_pCurrentContactEntity is being deleted, without the ref being removing here.
Maybe m_pCurrentContactEntity is being deleted, without the ref being removing here.
== ==
=Proposed Lua additions - 20 June 2008=
==Client and server function==
===setElementFrozen ( element, bool )===
To work with vehicles, peds and dynamic objects like barrels and what not.
==Server event==
===onSettingChange ( name, oldValue, newValue )===
So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.




== ==
== ==

Revision as of 04:56, 26 July 2009

Coder.gif This user is an MTA developer

Unresolved crashes - 26 July 2008

Invalid pointer CClientPed::StreamedInPulse

m_pCurrentContactEntity is non NULL, but invalid


MTA10\mods\shared_logic\CClientPed.cpp Line:2344

--          // Remove any contact entity we have saved (we won't have one in a vehicle)
            if ( m_pCurrentContactEntity )
            {
>>              m_pCurrentContactEntity->RemoveContact ( this );
                m_pCurrentContactEntity = NULL;
            }


Maybe m_pCurrentContactEntity is being deleted, without the ref being removing here.


Proposed Lua additions - 20 June 2008

Client and server function

setElementFrozen ( element, bool )

To work with vehicles, peds and dynamic objects like barrels and what not.

Server event

onSettingChange ( name, oldValue, newValue )

So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.