User:Ccw: Difference between revisions
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== == | == == | ||
=Unresolved crashes - 16 August 2008= | =Unresolved crashes - 16 August 2008= | ||
==Unhandled exception== | <strike>==Unhandled exception== | ||
===Unhandled exception at 0x109c65b2 (Client_d.dll) in gta_sa.exe: 0xC0000005: Access violation reading location 0xddddde31=== | ===Unhandled exception at 0x109c65b2 (Client_d.dll) in gta_sa.exe: 0xC0000005: Access violation reading location 0xddddde31=== | ||
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It was remote players 'jhxp' vehicle in CTV.<br> | It was remote players 'jhxp' vehicle in CTV.<br> | ||
It was also the target vehicle, and he just drove it into the winning marker. | It was also the target vehicle, and he just drove it into the winning marker. | ||
</strike> | |||
<br> | |||
== == | == == | ||
=Proposed Lua additions - 20 June 2008= | =Proposed Lua additions - 20 June 2008= |
Revision as of 01:03, 18 August 2009
Unresolved crashes - 16 August 2008
==Unhandled exception==
Unhandled exception at 0x109c65b2 (Client_d.dll) in gta_sa.exe: 0xC0000005: Access violation reading location 0xddddde31
File: MTA10\mods\deathmatch\logic\CNametags.cpp
Function: CNametags::DrawDefault()
pPlayerVehicle is an invalid pointer.
It was remote players 'jhxp' vehicle in CTV.
It was also the target vehicle, and he just drove it into the winning marker.
Proposed Lua additions - 20 June 2008
Client and server function
setElementFrozen ( element, bool )
To work with vehicles, peds and dynamic objects like barrels and what not.
Server event
onSettingChange ( name, oldValue, newValue )
So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.