User:Ccw

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Revision as of 20:48, 13 September 2009 by Ccw (talk | contribs) (Added git commit hashes)
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Coder.gif This user is an MTA developer

Merge revert party - 13 September 2009

Everyone invited


The commits listed below require moving from the git 'merge' branch into a 'post 1.0.1' branch.

Although one or two should probably be kept in 1.0.1
But which ones ?

a8b1b13ef1b88b9a8ed7e459dc6de38d670bd34b r1644 (Fixed: #4937: Stealth kill victims turn to south) committed by [email protected]
2865be7c43f7c545637ef4f996d2c22f181734bc r1643 (Fixed #4944: Chatbox scale doesnt adjust.. text width.) committed by [email protected]
ff124c7eedf8709b15416f50ae83ea15433adee0 r1642 (Fixed #4917: memory doesnt seem to be freed on ressource re...) committed by [email protected]
f83ea4f1c4072e2b70c274119dac62da894fc223 r1640 (Cleaned up an ugly player-damage bug fix.) committed by [email protected]
33022e9333624b0a75ef467ccc74915f1b5d6af6 r1626 (Fixed #4925: Friendly fire does not prevent the player from ...) committed by [email protected]
39efe48d0c4144e8695138ef004ac3fb9bcfbc50 r1624 (Fixed #4848: colShapes should be made attachable Fixed #4285...) committed by [email protected]
8851cfeae3903aa0a547d7f7bae32d92b4b29ebb r1623 (Fixed contacting peds not being updated with rotation.) committed by [email protected]
baec3bff302db9c76e1788c056ab4026eb6d45e8 r1622 (Added responsible entity for dying in a vehicle explosion.) committed by [email protected]
1ae69bdfae2fa3312f151e30cac20559818d0e27 r1621 (Fixed: #1507: Death Messages not functioning 100% (and a bu...)
32e1399c496c22bc4b472183c0145dc92397fa8e r1616 (Fixed jittering with set*Frozen) committed by [email protected]
e4c250dad37957d00766f31ea9f5d2a5d0e8aaf7 r1613 (Fixed #4859: playSound3D - sound stops when changing to othe...) committed by [email protected]
a579f2017e6d3c05684bf22aab4cca39389e2d08 r1612 (Fixed #4874: setGlitchEnabled is apparently no longer synced...) committed by [email protected]
29b29c8f6795ad753fd475ff632c900c5b87cf28 r1602 (Added missing ped-contact updating.) committed by [email protected]
8cf99290469a94826b00cf6a4e00c4f1f070f79b r1600 (Added time-based interpolation for sync. (best time-based I'...) committed by [email protected]
56ebd749a0922313fc754bbff3928f6767b5f05f r1594 (Removed dangerous model-info copying.) committed by [email protected]
a56b8373a19d5f700350183ddf0b9c076ff09b4e ?? r1581 ([No log message]) committed by [email protected]
7a94fe418932e57f737726342339e8671a4ec49c r1574 (Fixed some problems with special character model loading.) committed by [email protected]
66689a26ef7684e246866952d6aa0c73519da95e r1572 (Added special characters as unused models / removed (un)load...) committed by [email protected]
2f30704f9f2eaee2938de6c1ceda32adb4a5b5d4 r1568 (Fixed #1231: Allow use of special skins loadSpecialCharacter...) committed by [email protected]
671ec8027b2514a725f3b050f22abd9ab264ee59 r1566 (Fixed #4787: (Scrolling in Chatbox doesnt set the lines vis...) committed by ccw808
d32a92b4ae9e9699b91b251e4c74890f52d65314 r1545 (Fixed bad rotation for moveObject & updated moving-objects c...) committed by [email protected]
f72eaf32db673a8a3ea6324d61bd5fd703b91980 r1517 (Changed CSmoothVar to CInterpolatedVar, removed frame depend...) committed by [email protected]
805b22a67232de1680cdbe53b0e84185d566126d r1506 (Added remote tank-firing effect for rhinos.) committed by [email protected]
89c028a7e14e1b7c82e49002ac39eaa0a1790e29 r1497 (Removed unnecessary landing-gear smoothing.) committed by [email protected]
93cbee8ff7a2c1f786428422846104dfcbcaa84f r1492 (Added smooth vars to improve sync for turrets/landing-gear...) committed by [email protected]
43158e5f1dfc35b0d74a3fd557ab5e0ad705dfcb r1489 (Fixed #4653: Dying in an exploding vehicle gives MTA the wro...)
9e397129049d40a1a4d70b48d94b512c9b4e1093 r1486 (Fixed #4458: isPedInVehicle delay) committed by [email protected]
578d8da39f42667499b32189dcdf56d4b9def53c r1478 (Fixed #4785: When taking a photo with the camera, chatbox an...) committed by [email protected]
c6a0309bd97bbfbe56038d993574cbdf75c24f97 r1469 (Changed onClientCharacter to support all characters: onClien...) committed by [email protected]
3ef02ef219d4ddd7a5b12152193ed58a331a5f15 r1468 (Fixed #3482: request: onClientKey ( state ) onClientKey ( st...) committed by [email protected]
d79b5902916102612658eda15c79c40ccc6be474 r1466 (Fixed #4776: Killing peds with sniper rifle cases scope view...) committed by [email protected]
7e5e76cb236783e558e1d124e6a81173606e9793 r1460 (Re-added MTA Radio including: radio-switch event Fix for #...) committed by [email protected]


1.0 Release dumps - 10 September 2009

Loaded up, noted notes.

All dumps in a zip are here [1]

client_Release_08222009_2258.dmp 0004869: Crash while playing Stealth Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned
client_Release_08222009_2342.dmp 0004872: Crash in Briefcase Race Unhandled exception at gta_sa.exe!004d464e() CAnimManager::BlendAnimation
client_Release_08222009_2351.dmp 0004871: Crash while playing Stealth 2 Unhandled exception at gta_sa.exe!004d464e() CAnimManager::BlendAnimation
client_Release_08232009_0014.dmp 0004881: Crash during assault play Unhandled exception at gta_sa.exe!004f02d3() CAESoundManager::Service
client_Release_08232009_0019.dmp 0004871: Crash while playing Stealth 2 Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
client_Release_08232009_0315.dmp 0004876: Crash during Race Access violation in CClientVehicle::Create()
client_Release_08232009_1402.dmp 0004877: Runtime error - pure virtual function call Unhandled exception at gta_sa.exe!006819eb() CTaskManager::GetSimplestActiveTask
client_Release_08242009_1231.dmp 0004861: When disconnecting from a server you get a C++ error or a crash! Unhandled exception at gta_sa.exe!00739fa0() CShotInfo::Update ( Maybe called from HOOK_Idle() in cmultiplayersa.cpp )
client_Release_08242009_1717.dmp 0004898: Random CTD's/Freezing Unhandled exception at gta_sa.exe!006b18b0() CAutomobile::ProcessControl ( Maybe called from CVehicleSA::GetDriver() in CVehicleSA.cpp )
client_Release_08252009_1120.dmp 0004898: Random CTD's/Freezing Unhandled exception at gta_sa.exe!004d41c5() CAnimManager::UncompressAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
client_Release_08252009_1624.dmp 0004898: Random CTD's/Freezing Unhandled exception at gta_sa.exe!004d446e() CAnimManager::BlendAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
client_Release_08252009_1754.dmp 0004899: Crash in Briefcase Race during gun fight Unhandled exception at gta_sa.exe!004d446e() CAnimManager::BlendAnimation ( Maybe called from HOOK_CPlayerPed__ProcessControl() in multiplayer_keysync.cpp )
client_Release_08272009_1609.dmp 0004909: Crash when moving camera while being inside a radar area Unhandled exception at 0x459ac002
.
client_Release_08232009_0009.dmp KWKSND Client crash Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
client_Release_08232009_0032.dmp KWKSND Client crash Unhandled exception at gta_sa.exe!004d1750() FrameUpdateCallBackWithVelocityExtractionSkinned ( Maybe called from HOOK_CGame_Process() in CMultiplayerSA.cpp )
client_Release_08242009_2311.dmp KWKSND Client crash Access violation in CTCPManager::~CTCPManager ( Client quitting )
client_Release_08252009_1659.dmp KWKSND Client crash Unhandled exception at cgui.dll!CEGUI::EventSet::addEvent()
client_Release_09022009_0016.dmp KWKSND Client crash Unhandled exception at gta_sa.exe!007f3825() RwTextureDestroy ( Maybe called from CRenderWareSA::DestroyDFF)
.
server_Release_08222009_2138.dmp KWKSND Server crash *Source mismatch*
server_Release_08232009_0154.dmp KWKSND Server crash Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
server_Release_08252009_0038.dmp KWKSND Server crash Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
server_Release_08262009_2139.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_08262009_2248.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_08272009_1644.dmp KWKSND Server crash Unhandled exception at lua5.1.dll!00e94f11() ( Maybe called from CResource::HasResourceChanged() in CResource.cpp )
server_Release_08272009_2148.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_08282009_2019.dmp KWKSND Server crash Unhandled exception at lua5.1.dll!00e92af5()
server_Release_08292009_2051.dmp KWKSND Server crash Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
server_Release_08302009_0238.dmp KWKSND Server crash Access violation at CResource::InvalidateIncludedResourceReference (During server shutdown)
server_Release_09032009_0023.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_09072009_1131.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_09082009_1053.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll
server_Release_09092009_0119.dmp KWKSND Server crash Access violation at CElementDeleter::DoDeleteAll



Proposed Lua additions - 20 June 2009

Client and server function

setElementFrozen ( element, bool )

To work with vehicles, peds and dynamic objects like barrels and what not.

Server event

onSettingChange ( name, oldValue, newValue )

So the resource can take action if one of its settings get changed. Could even cancel the change I suppose.