User:Jusonex

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Revision as of 12:33, 7 December 2013 by Jusonex (talk | contribs)
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Notes

  • Crosshair position (weapons that use the "normal" crosshair texture "siteM16"): X = screenWidth * 0.5299999714f; Y = screenHeight * 0.4f

Useful stuff

Resources

Tools

SA Reversing