User:Jusonex
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Features
Awesomium API
Functions
browser createBrowser(int width, int height)
bool updateBrowser(browser webBrowser)
bool requestBrowserPages(table pages)
bool loadBrowserURL(browser webBrowser, string url)
bool isBrowserLoading(browser webBrowser)
bool injectBrowserMouseMove(browser webBrowser, int x, int y)
bool injectBrowserMouseDown(browser webBrowser, int mouseButton) -- mouseButton: 0 = left, 1 = middle, 3 = right
bool injectBrowserMouseUp(browser webBrowser, int mouseButton) -- mouseButton: 0 = left, 1 = middle, 3 = right
Events
Todo
Examples
Example 1: A 2D browser with mouse input (keyboard input is missing yet)
local webBrowser = createBrowser(1024, 768)
requestBrowserPages({"youtube.com"})
addCommandHandler("load",
function()
-- Load the url
loadBrowserURL(webBrowser, "http://youtube.com")
end
)
addEventHandler("onClientRender", root,
function()
-- Update the browser
updateBrowser(webBrowser)
-- Draw a nice border
dxDrawRectangle(195, 95, 1024+10, 768+10, tocolor(255, 255, 0))
-- Draw the browser
dxDrawImage(200, 100, 1024, 768, webBrowser)
end
)
addEventHandler("onClientCursorMove", root,
function(relativeX, relativeY, absoluteX, absoluteY)
injectBrowserMouseMove(webBrowser, absoluteX - 200, absoluteY - 100)
end
)
local buttons = {left = 0, middle = 2, right = 3}
addEventHandler("onClientClick", root,
function(button, state)
if state == "down" then
injectBrowserMouseDown(webBrowser, buttons[button])
else
injectBrowserMouseUp(webBrowser, buttons[button])
end
end
)
showCursor(true)
A 3D browser at the car cinema in Fort Carson (Demo: https://www.youtube.com/watch?v=9w2qU6mZDh8
local width, height = 1600, 900
-- Create the browser
local webBrowser = createBrowser(width, height)
-- There is an issue with alpha at the moment --> render everything into a renderTarget first
local renderTarget = dxCreateRenderTarget(width, height, true)
-- Request the pages
requestBrowserPages({"www.youtube.com", "nyan.cat"})
addEventHandler("onClientRender", root,
function()
-- Update pixel data
updateBrowser(webBrowser)
-- Switch to the rendertarget (@issue above)
dxSetRenderTarget(renderTarget)
dxDrawImage(0, 0, width, height, webBrowser)
dxSetRenderTarget()
-- Draw the line
local x, y = 110.7, 1024.15
dxDrawMaterialLine3D(x, y, 23.25, x, y, 14.75, renderTarget, 18.2, tocolor(255, 255, 255, 255), x, y+1, 19)
end
)
addCommandHandler("youtube",
function()
outputChatBox("YouTube?")
loadBrowserURL(webBrowser, "http://www.youtube.com/watch?v=kdemFfbS5H0")
end
)
addCommandHandler("nyan",
function()
outputChatBox("Nyan!")
loadBrowserURL(webBrowser, "http://nyan.cat")
end
)
addCommandHandler("url",
function(cmd, url)
if not url then return end
outputChatBox("Opening: "..url)
loadBrowserURL(webBrowser, url)
end
)
Notes
- Crosshair position (weapons that use the "normal" crosshair texture "siteM16"): X = screenWidth * 0.5299999714f; Y = screenHeight * 0.4f