User:Kenix1: Difference between revisions
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* <strike>Write function guiLabelGetColor on client side</strike> | * <strike>Write function guiLabelGetColor on client side</strike> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int int int guiLabelGetColor ( element | int int int guiLabelGetColor ( element guiLabel ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* <strike>Write functions guiGridListSetColumnTitle/guiGridListGetColumnTitle on client side</strike> | * <strike>Write functions guiGridListSetColumnTitle/guiGridListGetColumnTitle on client side</strike> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool guiGridListSetColumnTitle ( element | bool guiGridListSetColumnTitle ( element guiGridList, string title ) | ||
string guiGridListGetColumnTitle ( element | string guiGridListGetColumnTitle ( element guiGridList ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
* <strike>Write functions getEventHandlers on client/server side</strike> | * <strike>Write functions getEventHandlers on client/server side</strike> |
Revision as of 15:07, 16 February 2013
Kenix's TODO list:
Write function guiLabelGetColor on client side
int int int guiLabelGetColor ( element guiLabel )
Write functions guiGridListSetColumnTitle/guiGridListGetColumnTitle on client side
bool guiGridListSetColumnTitle ( element guiGridList, string title ) string guiGridListGetColumnTitle ( element guiGridList )
Write functions getEventHandlers on client/server side
table getEventHandlers ( string eventName )
Write functions set/get/resetMoonSize on client/server side | Adress BYTE 0x8D4B60
setMoonSize ( int size ) -- set's size of the moon, possible values > 0 getMoonSize () resetMoonSize ()
Write nitro functions on client side
bool isVehicleNitroRecharging ( vehicle theVehicle ) bool isVehicleNitroActivated ( vehicle theVehicle ) int getVehicleNitroCount ( vehicle theVehicle ) float getVehicleNitroLevel ( vehicle theVehicle ) bool setVehicleNitroActivated ( vehicle theVehicle, bool bActivated ) bool setVehicleNitroCount ( vehicle theVehicle, int iCount ) bool setVehicleNitroLevel ( vehicle theVehicle, float fLevel )
- Sync nitro particle stream in/out
- Write functions set/get/resetStarsSize | Adress FLOAT 0x8D5634
- Write function set/getStarsPosition for change stars position on client/server side | Adresses: 0x8D55EC float posX, 0x8D5610 float posY
- Write function for check if vehicle on fire ( physically ) isVehicleOnFire
- Trying to make setPedAimTarget working for localPlayer too
- Add a multilanguage support
- Trying to fix custom animations brunch