User:Lopez: Difference between revisions
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̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
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{{Disabled|Super hero already exists.}} | {{Disabled|Super hero already exists.}} | ||
Revision as of 03:39, 10 November 2013
Function has been disabled. | |
Reason/Note: Super hero already exists. |
Syntax
superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )
Returns
Returns the super hero element that was created. Returns false if the arguments are incorrect, or if the super hero limit of 1 is exceeded.
You can look to
- my Counter Strike on MTA project
- my public resources
- my YouTube channel
- my editions
- my polish wikipedia account
- my twitter (only polish)
- you can also search my nick for proposals in bugs.mtasa.com
Lolcontent fact about lopez: he created polish sa-mp wiki on 2009, but currently project is dead (sa-mp sux).
My bug reports
bugs
- 7540 changing "move_speed" property with setWeaponProperty does nothing
- 7719 [confirmed] getPedTotalAmmo() & getPedAmmoInClip() sometimes gets crazy
- 7753 control states - bugs with crouch
- 7760 grenade explode when it is destroyed
requests
- 7541 [request] more properties in setWeaponProperty
- 7631 [request] playPoliceRadioSound, playGTAScriptedSound
todo
playGTAScriptSound
todelete or move :(
Click to collapse [-]
ClientplayGTAScriptSound(int soundID, [bool looped = false]) playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
Sounds ID
- http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
Memory adress
Memory adress of main.scm function to play sound.
Click to collapse [-]
from main.scm0952: load_soundtrack 0 -- 0 is id? 0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block 0954: start_playing_loaded_soundtrack 0955: end_playing_loaded_soundtrack ^ i think this is the old, bugged playMissionAudio function 043C: disable_sounds_after_fade 1 -- can be 1 or 0 I think this is what Im looking for 018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound 018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt 018C: play_sound 1058 at 0.0 0.0 0.0 018C: play_sound 1053 at 0.0 0.0 0.0 '--> 018C <--
Brudnopis
Future func template
FUTURE
test
Jak robić przekierowania na wiki?
#REDIRECT [[Hasło docelowe]]
Używając tego można zrobić przekierowanie z polskiej nazwa hasła na uniwersalny format. Przykład: Kolory pojazdów -> PL/Vehicle Colors
Dodawanie polskich haseł:
- Hasło: PL/Nazwa
- Kategoria: Poprawnie: Category:PL/Nazwa Niepoprawnie: PL/Category:Nazwa
- Styl: Template:PL/Nazwa Niepoprawnie: PL/Template:Nazwa
- Resource: ???
Spolszczone funkcje
Polskie szablony
Niewykorzystane polskie artykuły
Moje hasła (od początku)
- PL/Character_Skins
- PL/Todo
- PL/Vehicle_Colors
- PL/Polish_MTA_version
- PL/Interior_IDs
- PL/Vehicle_Upgrades
- PL/Vehicle_variants
- PL/Radar_Blips
- PL/CreateVehicle
- PL/Id
- PL/GetRandomPlayer