User:Lopez: Difference between revisions
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̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
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* [[Template:PL/Needs_Checking]] | * [[Template:PL/Needs_Checking]] | ||
* [[Template:PL/Translator]] | * [[Template:PL/Translator]] | ||
=== Niewykorzystane polskie artykuły === | |||
* [[Argumenty_opcjonalne]] | |||
<center><font size="64px"> ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿</font></center> | <center><font size="64px"> ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿</font></center> |
Revision as of 21:08, 10 July 2013
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
Syntax
superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )
Returns
Returns the super hero element that was created. Returns false if the arguments are incorrect, or if the super hero limit of 1 is exceeded.
You can look to
- my multi-server project - redknife.net (Counter Strike and Cops vs Robber server)
- my public resources
- my YouTube channel about Grand Theft Auto Trilogy
- my polish wikipedia account
- my editions
- you can also search my nick for proposals in bugs.mtasa.com
Lolcontent fact about lopez: he created polish sa-mp wiki on 2009, but currently project is dead (sa-mp sux).
Greetings.
playGTAScriptSound
Click to collapse [-]
ClientplayGTAScriptSound(int soundID, [bool looped = false]) playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
Sounds ID
- http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
Memory adress
Memory adress of main.scm function to play sound.
Click to collapse [-]
from main.scm0952: load_soundtrack 0 -- 0 is id? 0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block 0954: start_playing_loaded_soundtrack 0955: end_playing_loaded_soundtrack ^ i think this is the old, bugged playMissionAudio function 043C: disable_sounds_after_fade 1 -- can be 1 or 0 I think this is what Im looking for 018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound 018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt 018C: play_sound 1058 at 0.0 0.0 0.0 018C: play_sound 1053 at 0.0 0.0 0.0 '--> 018C <--
Brudnopis
Jak robić przekierowania na wiki?
#REDIRECT [[Hasło docelowe]]
Używając tego można zrobić przekierowanie z polskiej nazwa hasła na uniwersalny format. Przykład: Kolory pojazdów -> PL/Vehicle Colors
Dodawanie polskich haseł:
- Hasło: PL/Nazwa
- Kategoria: Poprawnie: Category:PL/Nazwa Niepoprawnie: PL/Category:Nazwa
- Styl: Template:PL/Nazwa Niepoprawnie: PL/Template:Nazwa
- Resource: ???