User:Lopez: Difference between revisions
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<div style="background-color: rgb(255, 244, 148); width: 12px; height: 15px; text-align: center; color: rgb(255, 122, 0);" title="confirmed">C</div> confirmed | <div style="background-color: rgb(255, 244, 148); width: 12px; height: 15px; text-align: center; color: rgb(255, 122, 0);" title="confirmed">C</div> confirmed | ||
<div style="background-color: rgb(210, 245, 176); width: 12px; height: 15px; text-align: center; color: green;" title="resolved">R</div> resolved | <div style="background-color: rgb(210, 245, 176); width: 12px; height: 15px; text-align: center; color: green;" title="resolved">R</div> resolved | ||
setSoundVolume(playSFX("radio", "Police", 17), 1) |
Revision as of 22:26, 13 June 2014
Function has been disabled. | |
Super hero already exists. |
Syntax
superhero createSuperHero (float x, float y, float z [, string name = "lopez", string nationality = "Poland", int intelligence = 1337, int force = 1337, int beauty = 1337 ] )
Returns
Returns the super hero element that was created. Returns false if the arguments are incorrect, or if the super hero limit of 1 is exceeded.
You can look to
- my Counter Strike MTA project (Counter Strike: Renderware)
- my public resources
- my YouTube channel
- my editions
- my polish wikipedia account
- my twitter (only polish)
- my polish forum about Multi Theft Auto
- you can also search my nick for proposals in bugs.mtasa.com
Lolcontent fact about lopez: he created polish sa-mp wiki on 2009, but currently project is dead (sa-mp sux).
My bug reports
bugs
- 7540 changing "move_speed" property with setWeaponProperty does nothing
- 7719 [confirmed] getPedTotalAmmo() & getPedAmmoInClip() sometimes gets crazy
- 7753 control states - bugs with crouch
- 7760 grenade explode when it is destroyed
requests
- 7541 [request] more properties in setWeaponProperty
- 7631 [request] playPoliceRadioSound, playGTAScriptedSound
todo
CULL
8 track stadium: -1399.83, -208.103, 1039.34, 0, 120.187, 1039.34, 173.006, 0, 1157.71, 2, 0, 0, 0, 0
fast links
Experiments
N
new
F
feedback
C
confirmed
R
resolved
setSoundVolume(playSFX("radio", "Police", 17), 1)