User:Snert: Difference between revisions
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onElementCreated ( ) -- Said it will be very slow, but still, it's a quite useful event. Besides, if onElementDestroyed isn't slow, why would this be slow? | onElementCreated ( ) -- Said it will be very slow, but still, it's a quite useful event. Besides, if onElementDestroyed isn't slow, why would this be slow? | ||
onVehicleNitrousActivated ( ) -- Should be fairly obvious | onVehicleNitrousActivated ( ) -- Should be fairly obvious |
Revision as of 20:28, 28 November 2010
Resources
Debug monitor
Resource to easily be able to view server and client debug messages. (remotely)
Created as an example to demonstrate the use of on(Client)DebugMessage.
Images:
Server-side debug message viewer: http://dl.dropbox.com/u/4504893/images/debugmonitor_editor_s.png Client-side debug message viewer: http://dl.dropbox.com/u/4504893/images/debugmonitor_editor_c.png
Download (Note: Only works in 1.1 r2091 and later)
Camo vehicles
When this resource is enabled, boats will get the same color as the water, and planes will get the same color as the sky. What's not to like?
Created as an example to demonstrate the use of getWaterColor, getSkyGradient and RGB vehicle colors.
Camoplane example: http://www.xfire.com/video/3bcb4b/
Download (Note: Only works in 1.1 r2093 and later)
Function suggestions
Some functions I should work on sometime soon. (sort of my "TODO")
Server-side
-- None at the moment
Client-side
-- None at the moment
Both
isEventAdded ( string eventName, element attachedTo[, function handlerFunction ] ) -- Should be fairly obvious
Event suggestions
Events which might be quite useful. I should work on these sometime soon.
Server-side
onElementCreated ( ) -- Said it will be very slow, but still, it's a quite useful event. Besides, if onElementDestroyed isn't slow, why would this be slow? onVehicleNitrousActivated ( ) -- Should be fairly obvious onVehicleNitrousDeactivated ( ) -- Should be fairly obvious onVehicleTireStateChanged ( int tire, int state ) -- If you'd want vehicles with bulletproof wheels or something, you'd need to detect the state change first
Client-side
onClientElementCreated ( ) -- See server-side onClientVehicleNitrousActivated ( ) -- See server-side onClientVehicleNitrousDeactivated ( ) -- See server-side onClientVehicleTireStateChanged ( int tire, int state ) -- See server-side
FX functions
Doomed_Space_Marine did research on some particle effects on custom models. It would be very cool if we could make functions to do this instead, like we already can with some particle effects. (for instance: fxAddBlood) This would especially be very cool if we would be able to alter the fx, so for instance we could create colored smoke.
fxAddHeliKillBlood fxAddCarWashEffect fxAddCement fxAddClouds -- Note: It's a rather vague type of effect fxAddCokeTrail fxAddShower -- Note: Classed as "some water effect", but unknown what type of water effect. Assuming shower fxAddSmoke fxAddPour -- Seems more like it should be fxAddPee or fxAddPiss though fxAddLeaves fxAddSpray fxAddFireExtinghuiserEffect fxAddFlamethrowerFlame fxAddInsects
Want to add another function / event?
Feel free to edit this page. The more suggestions there are, the more *might* be implemented.