User:Stryp: Difference between revisions
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Ádám Steer (talk | contribs) No edit summary |
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(3 intermediate revisions by 2 users not shown) | |||
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== Deleting colorcodes from whatever (thanks for '''eeew''') == | == Deleting colorcodes from whatever (thanks for '''eeew''') == | ||
<syntaxhighlight lang="lua">function noColors(input) return input:gsub("#%x%x%x%x%x%x","") end</syntaxhighlight> | <syntaxhighlight lang="lua">function noColors(input)return input:gsub("#%x%x%x%x%x%x","")end</syntaxhighlight> | ||
== isVehicleLockable by me == | == isVehicleLockable by me == | ||
<syntaxhighlight lang="lua">function isVehicleLockable (vehicle) | <syntaxhighlight lang="lua">function isVehicleLockable (vehicle) | ||
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-- Table for lockable vehicles, 100% from me :D | -- Table for lockable vehicles, 100% from me :D | ||
-- Maybe I missed some vehicles, feel free to edit it. | -- Maybe I missed some vehicles, feel free to edit it. | ||
local myVehicle = getElementModel(vehicle) -- Get the model ID of the vehicle to work with it. | local myVehicle = getElementModel(vehicle) -- Get the model ID of the vehicle to work with it. | ||
for k, notLockableVehicle in pairs(notLockableVehicles) do -- Do for every notlockable | for k, notLockableVehicle in pairs(notLockableVehicles) do -- Do for every notlockable vehicle | ||
if myVehicle == notLockableVehicle then -- If the vehicle inputted is a not lockable vehicle | if myVehicle == notLockableVehicle then -- If the vehicle inputted is a not lockable vehicle | ||
return false -- So return false, it isn't lockable | return false -- So return false, it isn't lockable | ||
end | end | ||
end | end | ||
return true -- If we didn't return false before, then it's lockable so return true. | |||
end | end | ||
-- By Stryp | -- By Stryp | ||
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<syntaxhighlight lang="lua"> notValidSkins = {1,2,3,4,5,6,8,42,65,74,86,119,149,208,217,265,266,267,268,269,270,271,272,273} </syntaxhighlight> | <syntaxhighlight lang="lua"> notValidSkins = {1,2,3,4,5,6,8,42,65,74,86,119,149,208,217,265,266,267,268,269,270,271,272,273} </syntaxhighlight> | ||
== | == Serversided /pos command to show player position == | ||
<syntaxhighlight lang="lua">addCommandHandler("pos",function() local x,y,z = getElementPosition( | <syntaxhighlight lang="lua">addCommandHandler("pos",function(p)local x,y,z=getElementPosition(p)outputChatBox(tonumber(("%.5f"):format(x))..", #00FF00"..tonumber(("%.5f"):format(y))..", #00FFFF"..tonumber(("%.5f"):format(z)),p,255,0,0,true)end)</syntaxhighlight> | ||
outputChatBox(" | |||
== | == Serversided command to give admins an NRG-500 or Infernus == | ||
<syntaxhighlight lang="lua">for k,v in ipairs(getElementsByType("player"))do setElementData(v,"s_c",nil)end | |||
addCommandHandler("anrg",function(p)if not hasObjectPermissionTo(p,"command.kick",false)then return end local x,y,z=getElementPosition(p)if not getElementData(p,"s_c")then local v=createVehicle(522,x,y,z)setElementData(p,"s_c",v)warpPedIntoVehicle(p,v)else local v=getElementData(p,"s_c")fixVehicle(v)setElementModel(v,522)setElementPosition(v,x,y,z)warpPedIntoVehicle(p,v)end end) | |||
addCommandHandler("acar",function(p)if not hasObjectPermissionTo(p,"command.kick",false)then return end local x,y,z=getElementPosition(p)if not getElementData(p,"s_c")then local v=createVehicle(411,x,y,z)setElementData(p,"s_c",v)warpPedIntoVehicle(p,v)else local v=getElementData(p,"s_c")fixVehicle(v)setElementModel(v,411)setElementPosition(v,x,y,z)warpPedIntoVehicle(p,v)end end)</syntaxhighlight> | |||
Add all 3 lines for the script to work. If you spawn an NRG, then you leave it, you can later type /anrg to get your original NRG-500 fixed to you. If you had an NRG and now want an Infernus, just simply type in /acar and it will convert the NRG to an Infernus for you. | |||
The script has a built-in check so you don't need to worry about giving everyone free NRG's and Infernuses. |
Latest revision as of 13:10, 16 August 2014
Deleting colorcodes from whatever (thanks for eeew)
function noColors(input)return input:gsub("#%x%x%x%x%x%x","")end
isVehicleLockable by me
function isVehicleLockable (vehicle) local notLockableVehicles = {594, 606, 607, 611, 584, 608, 435, 450, 591, 539, 441, 464, 501, 465, 564, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 468, 586, 425, 520} -- Table for lockable vehicles, 100% from me :D -- Maybe I missed some vehicles, feel free to edit it. local myVehicle = getElementModel(vehicle) -- Get the model ID of the vehicle to work with it. for k, notLockableVehicle in pairs(notLockableVehicles) do -- Do for every notlockable vehicle if myVehicle == notLockableVehicle then -- If the vehicle inputted is a not lockable vehicle return false -- So return false, it isn't lockable end end return true -- If we didn't return false before, then it's lockable so return true. end -- By Stryp end
Some announce-like function to write to every players screen
function showTextDisplay(player,command,...) local display = textCreateDisplay() local ann = table.concat(arg," ") for k,v in ipairs(getElementsByType("player")) do textDisplayAddObserver(display,v) end txt = textCreateTextItem(ann,0.01,0.95,"low",0,255,0,255,3) textDisplayAddText(display,txt) setTimer(textDisplayRemoveText,10000,1,display,txt) setTimer(textDestroyDisplay,10000,1,display) end addCommandHandler("ann",showTextDisplay,true,false)
Server-side, can be used without command handler Need to add right to ACL to get it working
Not valid skin-ids
notValidSkins = {1,2,3,4,5,6,8,42,65,74,86,119,149,208,217,265,266,267,268,269,270,271,272,273}
Serversided /pos command to show player position
addCommandHandler("pos",function(p)local x,y,z=getElementPosition(p)outputChatBox(tonumber(("%.5f"):format(x))..", #00FF00"..tonumber(("%.5f"):format(y))..", #00FFFF"..tonumber(("%.5f"):format(z)),p,255,0,0,true)end)
Serversided command to give admins an NRG-500 or Infernus
for k,v in ipairs(getElementsByType("player"))do setElementData(v,"s_c",nil)end addCommandHandler("anrg",function(p)if not hasObjectPermissionTo(p,"command.kick",false)then return end local x,y,z=getElementPosition(p)if not getElementData(p,"s_c")then local v=createVehicle(522,x,y,z)setElementData(p,"s_c",v)warpPedIntoVehicle(p,v)else local v=getElementData(p,"s_c")fixVehicle(v)setElementModel(v,522)setElementPosition(v,x,y,z)warpPedIntoVehicle(p,v)end end) addCommandHandler("acar",function(p)if not hasObjectPermissionTo(p,"command.kick",false)then return end local x,y,z=getElementPosition(p)if not getElementData(p,"s_c")then local v=createVehicle(411,x,y,z)setElementData(p,"s_c",v)warpPedIntoVehicle(p,v)else local v=getElementData(p,"s_c")fixVehicle(v)setElementModel(v,411)setElementPosition(v,x,y,z)warpPedIntoVehicle(p,v)end end)
Add all 3 lines for the script to work. If you spawn an NRG, then you leave it, you can later type /anrg to get your original NRG-500 fixed to you. If you had an NRG and now want an Infernus, just simply type in /acar and it will convert the NRG to an Infernus for you. The script has a built-in check so you don't need to worry about giving everyone free NRG's and Infernuses.