User:Tut: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
== 2DFX examples ==
== 2DFX - Particles ==
 
gonna need to refresh the pics later on. different angle s and without the white cube.
<div><ul>  
<li style="display: inline-block;"> [[File:2DFX_prt_blood.png|thumb|none|200px|'''ID''': 0<br>'''Effect''': prt_blood]] </li>
<li style="display: inline-block;"> [[File:1tut.png|thumb|none|220px|Caption blood_heli]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_boatsplash.png|thumb|none|200px|'''ID''': 1<br>'''Effect''': prt_boatsplash]] </li>
</ul></div>
<li style="display: inline-block;"> [[File:2DFX_prt_bubble.png|thumb|none|200px|'''ID''': 2<br>'''Effect''': prt_bubble]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_cardebris.png|thumb|none|200px|'''ID''': 3<br>'''Effect''': prt_cardebris]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_collisionsmoke.png|thumb|none|200px|'''ID''': 4<br>'''Effect''': prt_collisionsmoke]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_glass.png|thumb|none|200px|'''ID''': 5<br>'''Effect''': prt_glass]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_gunshell.png|thumb|none|200px|'''ID''': 6<br>'''Effect''': prt_gunshell]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_sand.png|thumb|none|200px|'''ID''': 7<br>'''Effect''': prt_sand]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_sand2.png|thumb|none|200px|'''ID''': 8<br>'''Effect''': prt_sand2]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_smokeII_3_expand.png|thumb|none|200px|'''ID''': 9<br>'''Effect''': prt_smokeII_3_expand]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_smoke_huge.png|thumb|none|200px|'''ID''': 10<br>'''Effect''': prt_smoke_huge]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_spark.png|thumb|none|200px|'''ID''': 11<br>'''Effect''': prt_spark]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_spark_2.png|thumb|none|200px|'''ID''': 12<br>'''Effect''': prt_spark_2]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_splash.png|thumb|none|200px|'''ID''': 13<br>'''Effect''': prt_splash]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_wake.png|thumb|none|200px|'''ID''': 14<br>'''Effect''': prt_wake]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_watersplash.png|thumb|none|200px|'''ID''': 15<br>'''Effect''': prt_watersplash]] </li>
<li style="display: inline-block;"> [[File:2DFX_prt_wheeldirt.png|thumb|none|200px|'''ID''': 16<br>'''Effect''': prt_wheeldirt]] </li>
<li style="display: inline-block;"> [[File:2DFX_boat_prop.png|thumb|none|200px|'''ID''': 17<br>'''Effect''': boat_prop]] </li>
<li style="display: inline-block;"> [[File:2DFX_camflash.png|thumb|none|200px|'''ID''': 18<br>'''Effect''': camflash]] </li>
<li style="display: inline-block;"> [[File:2DFX_exhale.png|thumb|none|200px|'''ID''': 19<br>'''Effect''': exhale]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_fuel_car.png|thumb|none|200px|'''ID''': 20<br>'''Effect''': explosion_fuel_car]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_large.png|thumb|none|200px|'''ID''': 21<br>'''Effect''': explosion_large]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_medium.png|thumb|none|200px|'''ID''': 22<br>'''Effect''': explosion_medium]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_molotov.png|thumb|none|200px|'''ID''': 23<br>'''Effect''': explosion_molotov]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_small.png|thumb|none|200px|'''ID''': 24<br>'''Effect''': explosion_small]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_tiny.png|thumb|none|200px|'''ID''': 25<br>'''Effect''': explosion_tiny]] </li>
<li style="display: inline-block;"> [[File:2DFX_extinguisher.png|thumb|none|200px|'''ID''': 26<br>'''Effect''': extinguisher]] </li>
<li style="display: inline-block;"> [[File:2DFX_fire.png|thumb|none|200px|'''ID''': 27<br>'''Effect''': fire]] </li>
<li style="display: inline-block;"> [[File:2DFX_fire_bike.png|thumb|none|200px|'''ID''': 28<br>'''Effect''': fire_bike]] </li>
<li style="display: inline-block;"> [[File:2DFX_fire_car.png|thumb|none|200px|'''ID''': 29<br>'''Effect''': fire_car]] </li>
<li style="display: inline-block;"> [[File:2DFX_fire_large.png|thumb|none|200px|'''ID''': 30<br>'''Effect''': fire_large]] </li>
<li style="display: inline-block;"> [[File:2DFX_fire_med.png|thumb|none|200px|'''ID''': 31<br>'''Effect''': fire_med]] </li>
<li style="display: inline-block;"> [[File:2DFX_flamethrower.png|thumb|none|200px|'''ID''': 32<br>'''Effect''': flamethrower]] </li>
<li style="display: inline-block;"> [[File:2DFX_gunflash.png|thumb|none|200px|'''ID''': 33<br>'''Effect''': gunflash]] </li>
<li style="display: inline-block;"> [[File:2DFX_gunsmoke.png|thumb|none|200px|'''ID''': 34<br>'''Effect''': gunsmoke]] </li>
<li style="display: inline-block;"> [[File:2DFX_heli_dust.png|thumb|none|200px|'''ID''': 35<br>'''Effect''': heli_dust]] </li>
<li style="display: inline-block;"> [[File:2DFX_jetpack.png|thumb|none|200px|'''ID''': 36<br>'''Effect''': jetpack]] </li>
<li style="display: inline-block;"> [[File:2DFX_jetthrust.png|thumb|none|200px|'''ID''': 37<br>'''Effect''': jetthrust]] </li>
<li style="display: inline-block;"> [[File:2DFX_molotov_flame.png|thumb|none|200px|'''ID''': 38<br>'''Effect''': molotov_flame]] </li>
<li style="display: inline-block;"> [[File:2DFX_nitro.png|thumb|none|200px|'''ID''': 39<br>'''Effect''': nitro]] </li>
<li style="display: inline-block;"> [[File:2DFX_overheat_car.png|thumb|none|200px|'''ID''': 40<br>'''Effect''': overheat_car]] </li>
<li style="display: inline-block;"> [[File:2DFX_overheat_electric.png|thumb|none|200px|'''ID''': 41<br>'''Effect''': overheat_electric]] </li>
<li style="display: inline-block;"> [[File:2DFX_riot_smoke.png|thumb|none|200px|'''ID''': 42<br>'''Effect''': riot_smoke]] </li>
<li style="display: inline-block;"> [[File:2DFX_spraycan.png|thumb|none|200px|'''ID''': 43<br>'''Effect''': spraycan]] </li>
<li style="display: inline-block;"> [[File:2DFX_tank_fire.png|thumb|none|200px|'''ID''': 44<br>'''Effect''': tank_fire]] </li>
<li style="display: inline-block;"> [[File:2DFX_teargas.png|thumb|none|200px|'''ID''': 45<br>'''Effect''': teargas]] </li>
<li style="display: inline-block;"> [[File:2DFX_teargasAD.png|thumb|none|200px|'''ID''': 46<br>'''Effect''': teargasAD]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_hydrant.png|thumb|none|200px|'''ID''': 47<br>'''Effect''': water_hydrant]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_ripples.png|thumb|none|200px|'''ID''': 48<br>'''Effect''': water_ripples]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_speed.png|thumb|none|200px|'''ID''': 49<br>'''Effect''': water_speed]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_splash.png|thumb|none|200px|'''ID''': 50<br>'''Effect''': water_splash]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_splash_big.png|thumb|none|200px|'''ID''': 51<br>'''Effect''': water_splash_big]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_splsh_sml.png|thumb|none|200px|'''ID''': 52<br>'''Effect''': water_splsh_sml]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_swim.png|thumb|none|200px|'''ID''': 53<br>'''Effect''': water_swim]] </li>
<li style="display: inline-block;"> [[File:2DFX_cigarette_smoke.png|thumb|none|200px|'''ID''': 54<br>'''Effect''': cigarette_smoke]] </li>
<li style="display: inline-block;"> [[File:2DFX_Flame.png|thumb|none|200px|'''ID''': 55<br>'''Effect''': Flame]] </li>
<li style="display: inline-block;"> [[File:2DFX_insects.png|thumb|none|200px|'''ID''': 56<br>'''Effect''': insects]] </li>
<li style="display: inline-block;"> [[File:2DFX_smoke30lit.png|thumb|none|200px|'''ID''': 57<br>'''Effect''': smoke30lit]] </li>
<li style="display: inline-block;"> [[File:2DFX_smoke30m.png|thumb|none|200px|'''ID''': 58<br>'''Effect''': smoke30m]] </li>
<li style="display: inline-block;"> [[File:2DFX_smoke50lit.png|thumb|none|200px|'''ID''': 59<br>'''Effect''': smoke50lit]] </li>
<li style="display: inline-block;"> [[File:2DFX_vent.png|thumb|none|200px|'''ID''': 60<br>'''Effect''': vent]] </li>
<li style="display: inline-block;"> [[File:2DFX_vent2.png|thumb|none|200px|'''ID''': 61<br>'''Effect''': vent2]] </li>
<li style="display: inline-block;"> [[File:2DFX_waterfall_end.png|thumb|none|200px|'''ID''': 62<br>'''Effect''': waterfall_end]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_fnt_tme.png|thumb|none|200px|'''ID''': 63<br>'''Effect''': water_fnt_tme]] </li>
<li style="display: inline-block;"> [[File:2DFX_water_fountain.png|thumb|none|200px|'''ID''': 64<br>'''Effect''': water_fountain]] </li>
<li style="display: inline-block;"> [[File:2DFX_tree_hit_fir.png|thumb|none|200px|'''ID''': 65<br>'''Effect''': tree_hit_fir]] </li>
<li style="display: inline-block;"> [[File:2DFX_tree_hit_palm.png|thumb|none|200px|'''ID''': 66<br>'''Effect''': tree_hit_palm]] </li>
<li style="display: inline-block;"> [[File:2DFX_blood_heli.png|thumb|none|200px|'''ID''': 67<br>'''Effect''': blood_heli]] </li>
<li style="display: inline-block;"> [[File:2DFX_carwashspray.png|thumb|none|200px|'''ID''': 68<br>'''Effect''': carwashspray]] </li>
<li style="display: inline-block;"> [[File:2DFX_cement.png|thumb|none|200px|'''ID''': 69<br>'''Effect''': cement]] </li>
<li style="display: inline-block;"> [[File:2DFX_cloudfast.png|thumb|none|200px|'''ID''': 70<br>'''Effect''': cloudfast]] </li>
<li style="display: inline-block;"> [[File:2DFX_coke_puff.png|thumb|none|200px|'''ID''': 71<br>'''Effect''': coke_puff]] </li>
<li style="display: inline-block;"> [[File:2DFX_coke_trail.png|thumb|none|200px|'''ID''': 72<br>'''Effect''': coke_trail]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_barrel.png|thumb|none|200px|'''ID''': 73<br>'''Effect''': explosion_barrel]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_crate.png|thumb|none|200px|'''ID''': 74<br>'''Effect''': explosion_crate]] </li>
<li style="display: inline-block;"> [[File:2DFX_explosion_door.png|thumb|none|200px|'''ID''': 75<br>'''Effect''': explosion_door]] </li>
<li style="display: inline-block;"> [[File:2DFX_petrolcan.png|thumb|none|200px|'''ID''': 76<br>'''Effect''': petrolcan]] </li>
<li style="display: inline-block;"> [[File:2DFX_puke.png|thumb|none|200px|'''ID''': 77<br>'''Effect''': puke]] </li>
<li style="display: inline-block;"> [[File:2DFX_shootlight.png|thumb|none|200px|'''ID''': 78<br>'''Effect''': shootlight]] </li>
<li style="display: inline-block;"> [[File:2DFX_smoke_flare.png|thumb|none|200px|'''ID''': 79<br>'''Effect''': smoke_flare]] </li>
<li style="display: inline-block;"> [[File:2DFX_wallbust.png|thumb|none|200px|'''ID''': 80<br>'''Effect''': wallbust]] </li>
<li style="display: inline-block;"> [[File:2DFX_ws_factorysmoke.png|thumb|none|200px|'''ID''': 81<br>'''Effect''': ws_factorysmoke]] </li>

Latest revision as of 06:29, 9 November 2019

2DFX - Particles

gonna need to refresh the pics later on. different angle s and without the white cube.

  • ID: 0
    Effect: prt_blood
  • ID: 1
    Effect: prt_boatsplash
  • ID: 2
    Effect: prt_bubble
  • ID: 3
    Effect: prt_cardebris
  • ID: 4
    Effect: prt_collisionsmoke
  • ID: 5
    Effect: prt_glass
  • ID: 6
    Effect: prt_gunshell
  • ID: 7
    Effect: prt_sand
  • ID: 8
    Effect: prt_sand2
  • ID: 9
    Effect: prt_smokeII_3_expand
  • ID: 10
    Effect: prt_smoke_huge
  • ID: 11
    Effect: prt_spark
  • ID: 12
    Effect: prt_spark_2
  • ID: 13
    Effect: prt_splash
  • ID: 14
    Effect: prt_wake
  • ID: 15
    Effect: prt_watersplash
  • ID: 16
    Effect: prt_wheeldirt
  • ID: 17
    Effect: boat_prop
  • ID: 18
    Effect: camflash
  • ID: 19
    Effect: exhale
  • ID: 20
    Effect: explosion_fuel_car
  • ID: 21
    Effect: explosion_large
  • ID: 22
    Effect: explosion_medium
  • ID: 23
    Effect: explosion_molotov
  • ID: 24
    Effect: explosion_small
  • ID: 25
    Effect: explosion_tiny
  • ID: 26
    Effect: extinguisher
  • ID: 27
    Effect: fire
  • ID: 28
    Effect: fire_bike
  • ID: 29
    Effect: fire_car
  • ID: 30
    Effect: fire_large
  • ID: 31
    Effect: fire_med
  • ID: 32
    Effect: flamethrower
  • ID: 33
    Effect: gunflash
  • ID: 34
    Effect: gunsmoke
  • ID: 35
    Effect: heli_dust
  • ID: 36
    Effect: jetpack
  • ID: 37
    Effect: jetthrust
  • ID: 38
    Effect: molotov_flame
  • ID: 39
    Effect: nitro
  • ID: 40
    Effect: overheat_car
  • ID: 41
    Effect: overheat_electric
  • ID: 42
    Effect: riot_smoke
  • ID: 43
    Effect: spraycan
  • ID: 44
    Effect: tank_fire
  • ID: 45
    Effect: teargas
  • ID: 46
    Effect: teargasAD
  • ID: 47
    Effect: water_hydrant
  • ID: 48
    Effect: water_ripples
  • ID: 49
    Effect: water_speed
  • ID: 50
    Effect: water_splash
  • ID: 51
    Effect: water_splash_big
  • ID: 52
    Effect: water_splsh_sml
  • ID: 53
    Effect: water_swim
  • ID: 54
    Effect: cigarette_smoke
  • ID: 55
    Effect: Flame
  • ID: 56
    Effect: insects
  • ID: 57
    Effect: smoke30lit
  • ID: 58
    Effect: smoke30m
  • ID: 59
    Effect: smoke50lit
  • ID: 60
    Effect: vent
  • ID: 61
    Effect: vent2
  • ID: 62
    Effect: waterfall_end
  • ID: 63
    Effect: water_fnt_tme
  • ID: 64
    Effect: water_fountain
  • ID: 65
    Effect: tree_hit_fir
  • ID: 66
    Effect: tree_hit_palm
  • ID: 67
    Effect: blood_heli
  • ID: 68
    Effect: carwashspray
  • ID: 69
    Effect: cement
  • ID: 70
    Effect: cloudfast
  • ID: 71
    Effect: coke_puff
  • ID: 72
    Effect: coke_trail
  • ID: 73
    Effect: explosion_barrel
  • ID: 74
    Effect: explosion_crate
  • ID: 75
    Effect: explosion_door
  • ID: 76
    Effect: petrolcan
  • ID: 77
    Effect: puke
  • ID: 78
    Effect: shootlight
  • ID: 79
    Effect: smoke_flare
  • ID: 80
    Effect: wallbust
  • ID: 81
    Effect: ws_factorysmoke