User talk:Driver2\2: Difference between revisions
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====Required Arguments==== | ====Required Arguments==== | ||
*'''thePlayer:''' The [[player]] you want the sound to play for. ''(serverside)'' | *'''thePlayer:''' The [[player]] you want the sound to play for. '''''(serverside only)''''' | ||
*'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are: | *'''sound:''' A whole [[int]] specifying the sound id to play. Valid values are: | ||
{{Sounds}} | {{Sounds}} |
Latest revision as of 20:50, 30 July 2007
This function plays a frontend sound for the specified player.
Serverside/Clientside
bool playSoundFrontEnd ( player thePlayer, int sound )
Required Arguments
- thePlayer: The player you want the sound to play for. (serverside only)
- sound: A whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
This example plays a sound when a player spawns
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn