User talk:Eai: Difference between revisions
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== Are player elements the only things that can't be wiped? == | == Are player elements the only things that can't be wiped? == | ||
Cause i'm pretty sure you can't touch the root node either. can you confirm this? | Cause i'm pretty sure you can't touch the root node either. can you confirm this? Can you also confirm that passing root as an arg to destroyElement will wipe out group structures, and place all players as child elements just off root? | ||
And just as a side question, if i destroy an object with child player elements, will the player elements be set as child elements of the parent of the element that was just destroyed? or will they be shuffled to root? |
Revision as of 02:55, 16 August 2006
Hey Eai, first request of the day.
I need a function header for createElement, and a good reason for its existence (I know about createvehicle, and its like, but this generic one mystifies me) Vandalite 21:43, 15 August 2006 (CDT)
Are player elements the only things that can't be wiped?
Cause i'm pretty sure you can't touch the root node either. can you confirm this? Can you also confirm that passing root as an arg to destroyElement will wipe out group structures, and place all players as child elements just off root?
And just as a side question, if i destroy an object with child player elements, will the player elements be set as child elements of the parent of the element that was just destroyed? or will they be shuffled to root?