User talk:Jbeta/FPSRTS spec draft: Difference between revisions

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My thoughts:
My thoughts:


''''Creating Buildings''''
'''Creating Buildings''' - I think the rate at which the building is built should be proportional to the number of players standing near it.
I think the rate at which the building is built should be proportional to the number of players standing near it.


''''Tech tree research''''
'''Tech tree research''' - I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.
I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.


Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.
Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.


''''Spawning''''
'''Spawning''' - Should the commander have control of spawning? I can see arguments for and against.
 
Should the commander have control of spawning? I can see arguments for and against.


[[User:JonChappell|JonChappell]] 02:21, 20 June 2007 (CDT)
[[User:JonChappell|JonChappell]] 02:21, 20 June 2007 (CDT)

Revision as of 07:22, 20 June 2007

My thoughts:

Creating Buildings - I think the rate at which the building is built should be proportional to the number of players standing near it.

Tech tree research - I think we should also have one for player abilities - running speed, max health, etc. The more tech trees we have, the better, because the commander can't afford all of them and it which ones he chooses become crucial to success.

Also, MAYBE if you research one tech tree to maximum it lowers the maximum level of one of the others. This would make a team very powerful in one area but it would still have weaknesses and would not become too powerful.

Spawning - Should the commander have control of spawning? I can see arguments for and against.

JonChappell 02:21, 20 June 2007 (CDT)