User talk:John: Difference between revisions
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Hi John, why did you decide to link to a tutorial hosted somewhere else, not on that wiki? That tutorial should be an article here. Besides, I don't agree with few things in it, especially the paths are wrong, and it describes how to run mta server as root - a thing that should never be done. Please replace that link with in-wiki page. --[[User:Wielebny|Wielebny]] 16:06, 28 October 2012 (UTC) | Hi John, why did you decide to link to a tutorial hosted somewhere else, not on that wiki? That tutorial should be an article here. Besides, I don't agree with few things in it, especially the paths are wrong, and it describes how to run mta server as root - a thing that should never be done. Please replace that link with in-wiki page. --[[User:Wielebny|Wielebny]] 16:06, 28 October 2012 (UTC) | ||
I'm reverting this change, due to lack of rection from your side. --[[User:Wielebny|Wielebny]] 08:28, 4 November 2012 (UTC) |
Latest revision as of 08:28, 4 November 2012
Stealth is a team elimination based gamemode that contains elements from counterstrike, splinter-cell, urban terror, and many original ideas thrown in. Players are encouraged to be stealthy in order to not reveal their location, and work with teammates using strategy and teamwork to win.
Gameplay
When a player joins a server, they are prompted to choose a team (either Mercenaries, Spies, or Spectators). You can return the team selection GUI by pressing F3. When the round begins, players are given a menu to select their weapons and gear. If a player takes too long to select their gear, they will be moved to the spectators team. Once the player hits spawn on the menu, they spawn as either a spy or a mercenary along with their teammates. The round is over when a team is eliminated or the timer runs out. The team with the most living players at the end of the round wins.
Noise
The noise indication bar appears at the bottom right of the screen (labeled as "dB" for decibels). Whenever a player does something that creates noise, the noise bar will begin to increase. If a player is being noisy, their nametag will become visible to enemies, possibly giving away their location. If a player is being very noisy, a blip will be placed on the radar, giving away their position. In order to move about undetected players should operate as stealthily and methodically as possible.
Headshots and Limping
By default, if a player is shot in the head, they will be killed instantly. If they are shot in the leg, they will become crippled, slowing down movement. This can be changed via the resource settings.
Gadgets
Players are given several options to choose as their gadget. the default button to activate it is "R". Most gadgets have limited uses. The icon to the left to the noise bar shows which is the current gadget and how many uses it has left (if there is a limit). Available gadgets include:
- CLOAK Makes the player nearly invisible for a short period of time, allowing them to bypass proximity mines and sneak by players.
- RADAR BURST Reveals all the living players exact locations at the time of the gadgets activation.
- PROX MINE A player can crouch to place a mine that explodes when a member of the opposite team gets too close.
- GOGGLES A player can use the gadget button to toggle between infrared and night vision while holding the goggles in your hand. The goggles counteract any cloaking from other players and reveal locations of proximity mines and cameras while in night vision mode, and player positions while in infrared mode.
- CAMERA Pressing the gadget button while facing a wall places a camera. Pressing it again while standing away from it will activate the camera view. Use the arrow keys to moves the cameras angle around. Press fire while in Camera view to drop a smoke grenade from the camera. You can also pick up your own camera by approaching it and pressing the gadget button again so you can place the camera elsewhere.
- ARMOR Gives extra protection, as well as prevents headshots or legshot limping for as long as there is armor left.
- SHIELD A bulletproof riot shield.
Resource Settings
Stealth provides a plethora of options that can be modified via the admin panel:
- General Settings:
- Friendly fire: whether or not to enable friendly fire (0 for off, 1 for on, 0 by default)
- Round delay: the delay between rounds, in seconds (10-60 accepted, 15 by default)
- Round length: round length, in minutes (1-1440 accepted, 5 by default)
- Map round limit: maximum number of rounds allowed per map (in a row) (-1-9999 accepted, -1 for infinite rounds, 3 by default)
- Weapon selection timeout: amount of time players have to choose their weapons before being moved to the spectator team, in seconds (1-439 accepted, 30 by default)
- Minimum player count: the minimum number of players needed for a round to start (2-4096 accepted, 2 by default)
- Enable damage effects: TODO
- Ped Stat Settings:
- Use stealth ped stats: whether or not to use stealth's ped stats (0 to ignore ped stats, 1 to apply, 1 by default)
- The rest of the ped stat settings are the skill levels players will spawn with. (0-999 accepted)
- Weapon Ammo Settings:
- All weapons have their own weapon ammo setting - this is the amount of ammo players will spawn with for the given weapon. (0-10000 accepted)
Tutorial for ubuntu server 12.04.1 LTS
Hi John, why did you decide to link to a tutorial hosted somewhere else, not on that wiki? That tutorial should be an article here. Besides, I don't agree with few things in it, especially the paths are wrong, and it describes how to run mta server as root - a thing that should never be done. Please replace that link with in-wiki page. --Wielebny 16:06, 28 October 2012 (UTC)
I'm reverting this change, due to lack of rection from your side. --Wielebny 08:28, 4 November 2012 (UTC)