User talk:Lil Toady: Difference between revisions
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Revision as of 14:33, 29 July 2007
This function plays a frontend sound for the specified player.
Usage
Both server-side and client-side. "thePlayer" argument isn't used in client-side version of this function.
Syntax
Server
bool playSoundFrontEnd ( player thePlayer, int sound )
Client
bool playSoundFrontEnd ( int sound )
Required Arguments
- thePlayer: The player you want the sound to play for.
- sound: A whole int specifying the sound id to play. Valid values are:
- 0 - 20 Selection sounds
- 27 - 30 Bullet sounds
- 32 - 33 Selection sounds
- 34 Radio static
- 35 Stop Radio static
- 37 - 38 Tick
- 40 Selection sounds
- 41 - 42 Tick (no ammo)
- 43 - 45 Race countdown
- 46 Repair
- 47 White noise static
- 48 Stop White noise static
- 49 Static short
- 101 Countdown/selection
Returns
Returns true if the sound was successfully played , false otherwise.
Example
Server
This example plays a sound when a player spawns
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( source, 16 ) --play a sound for him end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn
Client
This example plays a sound when a player spawns
function onPlayerSpawn ( spawnpoint, team ) --when a player spawns playSoundFrontEnd ( 16 ) --play a sound for him end addEventHandler ( "onPlayerSpawn", getElementRoot(), onPlayerSpawn ) --add an event for onPlayerSpawn