User talk:X86dev: Difference between revisions
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: It's rather obvious and applies to every function that is implemented both server- and client-side. --[[User:Wielebny|Wielebny]] 03:51, 17 November 2011 (CET) | : It's rather obvious and applies to every function that is implemented both server- and client-side. --[[User:Wielebny|Wielebny]] 03:51, 17 November 2011 (CET) | ||
Why did you undo my revision 29816 of createPed? The arguments name is bSynced in the source code while the "b" indicates the type of the argument, a boolean. The "b" is not necessary since the type of the argument is already determined in the syntax. The real LUA name should be "synced". --[[User:-ffs-Sniper|-ffs-Sniper]] 21:18, 31 March 2012 (UTC) |
Revision as of 21:18, 31 March 2012
Cmon x86, not all scripters knew that about setGameSpeed. Why to delete it? Was it specified somewhere else or what? --Benxamix2 20:10, 16 November 2011 (CET)
- It's rather obvious and applies to every function that is implemented both server- and client-side. --Wielebny 03:51, 17 November 2011 (CET)
Why did you undo my revision 29816 of createPed? The arguments name is bSynced in the source code while the "b" indicates the type of the argument, a boolean. The "b" is not necessary since the type of the argument is already determined in the syntax. The real LUA name should be "synced". ---ffs-Sniper 21:18, 31 March 2012 (UTC)