Vector/Vector2: Difference between revisions
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===dot=== | ===dot=== | ||
===getX and setX=== | ===getX/Y and setX/Y=== | ||
=== | These functions allow you get and set specific coordinates: | ||
* getX and setX | |||
* getY and setY | |||
====Generic set syntax==== | |||
<syntaxhighlight lang="lua">bool vec:setX ( float x = 0 )</syntaxhighlight> | |||
* '''x''': number value to set the coordinate to | |||
* This value can also be set by the variable '''vec.x''' | |||
* Returns ''true'' if doesn't fail | |||
====Generic get syntax==== | |||
<syntaxhighlight lang="lua">float vec:getX()</syntaxhighlight> | |||
* This value can also be accessed by the variable '''vec.x''' | |||
* Returns a '''float''' if doesn't fail | |||
===getNormalized=== | ===getNormalized=== | ||
===getSquaredLength=== | ===getSquaredLength=== | ||
===getLength=== | ===getLength=== |
Revision as of 21:49, 2 February 2015
The Vector2 class is a class introduced in 1.4
Methods
create
This is default constructor for the Vector2 class and returns a Vector2 object.
Syntax
vector2 Vector2 ( float x = 0, float y = 0 )
- x, and y coordinates for the vector. If not specified, they default to 0.
- Instead of these two coordinates, a single Vector2 object may be inserted to clone it.
Example
This example ...
Click to collapse [-]
Shared-- todo
normalize
dot
getX/Y and setX/Y
These functions allow you get and set specific coordinates:
- getX and setX
- getY and setY
Generic set syntax
bool vec:setX ( float x = 0 )
- x: number value to set the coordinate to
- This value can also be set by the variable vec.x
- Returns true if doesn't fail
Generic get syntax
float vec:getX()
- This value can also be accessed by the variable vec.x
- Returns a float if doesn't fail