Vector/Vector2: Difference between revisions
Jump to navigation
Jump to search
m (add ex todo) |
(Added example) |
||
Line 14: | Line 14: | ||
====Example==== | ====Example==== | ||
This example | This example checks if the player is using a low resolution. | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | |||
function resolution () | |||
local screenSize = Vector2(guiGetScreenSize()) | |||
if ( screenSize.x < 1360 ) and ( screenSize.y < 768 ) then | |||
outputChatBox ("You are running on a low resolution") | |||
end | |||
end | |||
addEventHandler ( "onClientResourceStart",resourceRoot,resolution) | |||
</syntaxhighlight> | |||
</section> | </section> | ||
===normalize=== | ===normalize=== |
Revision as of 22:46, 2 July 2016
The Vector2 class is a class introduced in 1.4
Methods
create
This is default constructor for the Vector2 class and returns a Vector2 object.
Syntax
vector2 Vector2 ( float x = 0, float y = 0 )
- x, and y coordinates for the vector. If not specified, they default to 0.
- Instead of these two coordinates, a single Vector2 object may be inserted to clone it.
Example
This example checks if the player is using a low resolution.
Click to collapse [-]
Clientfunction resolution () local screenSize = Vector2(guiGetScreenSize()) if ( screenSize.x < 1360 ) and ( screenSize.y < 768 ) then outputChatBox ("You are running on a low resolution") end end addEventHandler ( "onClientResourceStart",resourceRoot,resolution)
normalize
dot
getX/Y and setX/Y
These functions allow you get and set specific coordinates:
- getX and setX
- getY and setY
Generic set syntax
bool vec:setX ( float x = 0 )
- x: number value to set the coordinate to
- This value can also be set by the variable vec.x
- Returns true if doesn't fail
Generic get syntax
float vec:getX()
- This value can also be accessed by the variable vec.x
- Returns a float if doesn't fail