Vector/Vector2
Methods
create
This is the default constructor for the Vector2 class and returns a Vector2 object.
Syntax
vector2 Vector2 ( mixed vectorOrX [, float y ] )
Required Arguments
Optional Arguments
- y: if vectorOrX is a float, this will indicate the vector's Y coordinate
Example
This example checks if the player is using a low resolution.
addEventHandler ( "onClientResourceStart", resourceRoot, function() local screenSize = Vector2(guiGetScreenSize()) if screenSize.x < 1360 and screenSize.y < 768 then outputChatBox ("You are running on a low resolution") end end)
normalize
This function normalizes the vector
Syntax
bool Vector2.normalize ( vector2 vector )
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- Note: Normalizes a vector
- Method: Vector2:normalize(...)
Required Arguments
- vector: Vector2 to normalize
Example
This example demonstrates how to draw a line that is 200 pixels long and red. The line is drawn from the center of the screen to the mouse cursor's position.
local screenW, screenH = guiGetScreenSize() -- get screen size local centerVec = Vector2(screenW / 2, screenH / 2) -- get screen center point local mouseVec = Vector2() -- predefined variable that will change later local lineLength = 200 -- sets length of the drawn line local lineColor = tocolor(255, 0, 0) -- set line color showCursor(true) -- show cursor addEventHandler('onClientRender', root, function() local curX, curY = getCursorPosition() mouseVec.x, mouseVec.y = curX * screenW, curY * screenH -- get absolute cursor position local dVec = Vector2(mouseVec - centerVec) -- get the distance between the mouse position and the center of the screen local scaleFactor = lineLength / dVec.length mouseVec = centerVec + (dVec * scaleFactor) dxDrawLine(centerVec.x, centerVec.y, mouseVec.x, mouseVec.y, color) end)
getX
This function gets the X coordinate of a vector.
Syntax
float Vector2.getX ( vector2 vector )
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- Note: Gets X coordinate of a vector
- Method: Vector2:getX(...)
- Variable: .x
Required Arguments
- vector: Vector2 to get X coordinate from
getY
This function gets the Y coordinate of a vector.
Syntax
float Vector2.getY ( vector2 vector )
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- Note: Gets Y coordinate of a vector
- Method: Vector2:getY(...)
- Variable: .y
Required Arguments
- vector: Vector2 to get Y coordinate from
setX
This function sets the X coordinate of a vector.
Syntax
bool Vector2.setX ( vector2 vector, float x )
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- Note: Sets X coordinate of a vector
- Method: Vector2:setX(...)
- Variable: .x
Required Arguments
- vector: Vector2 to set X coordinate from
- x: New X coordinate
setY
This function sets the Y coordinate of a vector.
Syntax
bool Vector2.setY ( vector2 vector, float y )
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- Note: Sets Y coordinate of a vector
- Method: Vector2:setY(...)
- Variable: .y
Required Arguments
- vector: Vector2 to set Y coordinate from
- Y: New Y coordinate
getNormalized
This function gets a normalized vector.
Syntax
vector2 Vector2.getNormalized ( vector2 vector )
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- Note: Gets a normalized vector
- Method: Vector2:getNormalized(...)
- Variable: .normalized
Required Arguments
- vector: Vector2 to get normalized version of
getLength
This function gets the length of a vector.
Syntax
vector2 Vector2.getLength ( vector2 vector )
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- Note: Gets the length of a vector
- Method: Vector2:getLength(...)
- Variable: .length
Required Arguments
- vector: Vector2 to get length from
getSquaredLength
This function gets the squared length of a vector.
Syntax
vector2 Vector2.getSquaredLength ( vector2 vector )
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- Note: Gets the squared length of a vector
- Method: Vector2:getSquaredLength(...)
- Variable: .squaredLength
Required Arguments
- vector: Vector2 to get squared length from
dot
This function gets the dot product of two vectors.
Syntax
vector2 Vector2.dot( vector2 vectorOne, vector2 vectorTwo )
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- Note: Gets the dot product of two vectors
- Method: Vector2:dot(...)