Vehicle variants: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Added spaces in the code.)
 
(19 intermediate revisions by 13 users not shown)
Line 1: Line 1:
== Custom Variants ==
__NOTOC__
With the introduction of vehicle variants we now have the ability to add custom variants using custom models. Variants can be anything from different adverts to additional parts of the model..
Vehicle variants can be anything from different adverts to additional parts of the model.
[[Image:Infernus.png|200px|thumb|left|Custom Infernus Variant]]
[[Image:Infernus.png|200px|thumb|Custom Infernus Variant]]


==How to Add Variants==
==Adding Variants==
Adding variants requires modifying your DFF by adding a part of the model you wish to be a variant and naming it extra1, extra2, extra3, extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA.
Adding variants requires modifying your [https://gta.fandom.com/wiki/DFF DFF] by adding a part of the model you wish to be a variant and naming it '''extra1''', '''extra2''', '''extra3''', '''extra4''' or '''extra5''' then setting it's parent to the '''chassis_dummy'''; this tells GTA it has variant information.


==Spawning Custom Variants==
==Spawning Custom Variants==
Spawning custom variants is more complicated as we do not know the variants are there so the random variant spawner (TM) will not spawn the added variant.
To spawn custom variants is to implicitly specify which variants you want in [[createVehicle]], or change the variant of an already existing vehicle using [[setVehicleVariant]]. Also, any invalid variant will show up as the default model with no variation.
==GTA: San Andreas Vehicle Variants List==
{{Vehicle Variants}}


A way around this is to implicitly specify which variant you require in createVehicle this will bypass our random variant spawner (TM) and allow you to spawn it.
Above table serialized in Lua:
<syntaxhighlight lang="lua">
local vehicleModelVariants = {
  [404] = {0, 1, 2},
  [407] = {0, 1, 2},
  [408] = {0},
  [413] = {0},
  [414] = {0, 1, 2, 3},
  [415] = {0, 1},
  [416] = {0, 1},
  [422] = {0, 1},
  [423] = {0, 1},
  [424] = {0},
  [428] = {0, 1},
  [433] = {0, 1},
  [434] = {0},
  [435] = {0, 1, 2, 3, 4, 5},
  [437] = {0, 1},
  [439] = {0, 1, 2},
  [440] = {0, 1, 2, 3, 4, 5},
  [442] = {0, 1, 2},
  [449] = {0, 1, 2, 3, 4},
  [450] = {0},
  [453] = {0, 1},
  [455] = {0, 1, 2},
  [456] = {0, 1, 2, 3},
  [457] = {0, 1, 2, 3, 4, 5},
  [459] = {0},
  [470] = {0, 1, 2},
  [472] = {0, 1, 2},
  [477] = {0},
  [478] = {0, 1, 2},
  [482] = {0},
  [483] = {0, 1},
  [484] = {0},
  [485] = {0, 1, 2},
  [499] = {0, 1, 2, 3},
  [500] = {0, 1},
  [502] = {0, 1, 2, 3, 4, 5},
  [503] = {0, 1, 2, 3, 4, 5},
  [504] = {0, 1, 2, 3, 4, 5},
  [506] = {0},
  [521] = {0, 1, 2, 3, 4},
  [522] = {0, 1, 2, 3, 4},
  [535] = {0, 1},
  [543] = {0, 1, 2, 3, 4},
  [552] = {0, 1},
  [555] = {0, 1},
  [556] = {0, 1, 2},
  [557] = {0, 1},
  [571] = {0, 1},
  [581] = {0, 1, 2, 3, 4},
  [583] = {0, 1},
  [595] = {0, 1},
  [600] = {0, 1},
  [601] = {0, 1, 2, 3},
  [605] = {0, 1, 2, 3, 4},
  [607] = {0, 1, 2},
}
</syntaxhighlight>


Any invalid variant will show up as the default model with no variation.
== See Also ==
* [[Id|ID Lists]]
==GTA Variants==
{| class="wikitable sortable" style="width: auto; table-layout: fixed;"
|-
! scope="col" | Vehicle Name
! scope="col" | Vehicle ID
! scope="col" class="unsortable" | Variants
|-
| Ambulance
| 416
| 0 = 37, 1 = 71
|-
| Artict1
| 435
| Side Ads: 0 = Cok-o-Pops, 1 = Munky Juice, 2 = Hinterland, 3 = Zip, 4 = RS Haul, 5 = Ranch
|-
| Artict2
| 450
| Contents: 0 = Filled with gravel/coal/stone
|-
| Bagboxb
| 607
| Contents: 0,1,2 = Various distributions of loose baggage
|-
| Baggage
| 485
| Rear Cargo Items: 0 = Earmuffs, 1 = Small Case, 2 = Large Case
|-
| Barracks
| 433
| Bed Covering: 0 = Opaque Fabric, 1 = Camo Netting
|-
| Benson
| 499
| Side Ads: 0 = Shady Industries, 1 = LSD, 2 = The Uphill Gardener, 3 = Discount Furniture
|-
| Bf400
| 581
| Exhausts: 0 = Single Type1, 1 = Single Type2, 2 = Dual Type3, Fairings (with Windshields): 3 = Half-size, 4 = Full-size
|-
| Bfinject
| 424
| Body: 0 = Side Panels
|-
| Bloodra
| 504
| Numbers/Roof Color: 0 = 328/White, 1 = 464/Check, 2 = 172/Check, 3 = 100/White, 4 = 284/White, 5 = 505/Check
|-
| Bobcat
| 422
| Bed Items: 0 = Spare Tire, 1 = Sprunk Cans
|-
| Burrito
| 482
| Roof Items: 0 = Roof Lights + Spoiler
|-
| Caddy
| 457
| Rear Cargo (Driver Side): 0 = Golfbag1, 1 = Satchel1, 2 = Golfbag2 Rear Cargo (Pass Side): 3 = Satchel2, 4 = Golfbag3, 5 = Golfbag4
|-
| Camper
| 483
| 0 = Open Curtains & Second Bench Seat, 1 = Open Roof Vent, Closed Curtains, Bed in Back, Peace Sign
|-
| Cheetah
| 415
| Side Mirrors: 0 = Single, Placed High, 1 = Dual, Placed Normally
|-
| Coach
| 437
| Name on Side: 0 = Big O Tours, 1 = Bikini Line
|-
| Coast guard
| 472
| Various Items 0 = Items all Over, 1 = Items Grouped in Back, 2 = Items all Over + 2 Oars in Front
|-
| Fcr900
| 521
| Exhausts: 0 = Single Type1, 1 = Dual Type1, 2 = Dual Type2, Fairings (with Windshields): 3 = Half-size, 4 = Full-size
|-
| Firetruck
| 407
| Numbers: 0 = 64, 1 = 16, 2 = 47
|-
| Flatbed
| 455
| Numbers: 0 = 64, 1 = 16, 2 = 47
|-
| Hotknife
| 434
| 0 = Partial Engine Cover
|-
| Hotrina
| 502
| Numbers: 0 = 96, 1 = 67, 2 = 73, 3 = 52, 4 = 45, 5 = 14
|-
| Hotrinb
| 503
| Numbers: 0 = 82, 1 = 26, 2 = 65, 3 = 07, 4 = 36, 5 = 60
|-
| Kart
| 571
| Body Panels: 0 = Both Sides, 1 = Steering Column
|-
| Launch
| 595
| Roofs: 0 = Over passenger section, 1 = Over driver section
|-
| Marquis
| 484
| 0 = Windshield over Cabin Entrance
|-
| Mesa
| 500
| 0 = Roof Over Back, 1 = Roll Bar in Back
|-
| Monstera
| 556
| 0 = Roof Spoiler, 1 = Roof Lights, 2 = Roll Bar with Lights
|-
| Monsterb
| 557
| 0 = Couldn't Determine 1 = Roof Lights
|-
| Mrwhoop
| 423
| Rear Sign: 0 = Cherry Popping Good, 1 = Slow Children Ahead
|-
| Mule
| 414
| Side Ads: 0 = Toy Corner, 1 = Binco, 2 = Semi, 3 = Shafted Appliances
|-
| Nrg500
| 522
| Exhausts: 0 = Single Pair1, 1 = Single Pair2, 2 = Dual Pair2, Fairings (with Windshields): 3 = Smooth, 4 = With Side Cutouts
|-
| Patriot
| 470
| Cargo Area 0 = Low Cover, 1 = Roof/High Cover, 2 = Roll Bar
|-
| Peren
| 404
| Cargo Area 0 = Low Cover, 1 = Roof/High Cover, 2 = Roll Bar
|-
| Picador
| 600
| Items in Bed: 0 = Planks, 1 = Sprunk Cans
|-
| Pony
| 413
| 0 = Sound System in Back
|-
| Reefer
| 453
| Items in Back: 0 = Boxes of Fish, 1 = Bench
|-
| Romero
| 442
| Coffins: 0 = Brown Style1, 1 = Black Style2, 2 = Brown Style3
|-
| Rumpo
| 440
| Side Ads: 0 = Cok-o-Pops, 1 = Harry Plums, 2 = Dick Goblin's, 3 = Final Build, 4 = Transfender, 5 = Wheel Arch Angels
|-
| Sadler
| 543
| Items in Bed: 0 = Two Propane Tanks & Crate, 1 = Two Barrels, 2 = Sprunk Cans, 3 = Open Crates
|-
| Sadlsht
| 605
| Items in Bed: 0 = Two Propane Tanks & Crate, 1 = Two Barrels, 2 = Sprunk Cans, 3 = Open Crates
|-
| Securica
| 428
| Side Logo: 0 = Chuff, 1 = Lock&Load
|-
| Slamvan
| 535
| Steering Wheel: 0 = Normal, 1 = Chain (Default has none!)
|-
| Stallion
| 439
| Roof: 0 = Hardtop, 1 = Softtop (up), 2 = Softtop (folded)
|-
| Supergt
| 506
| 0 = Full Roof
|-
| Swatvan
| 601
| Number: 0 = 1, 1 = 9, 2 = 6, 3 = 7
|-
| Topfun
| 459
| 0 = Boxes of Toys in Back
|-
| Tram
| 449
| 0,1,2,3 = (4 defined extras, but I don't know what they are)
|-
| Trash
| 408
| 0 = Some bits of trash sticking out of the back
|-
| Tug
| 583
| Case in Back: 0 = Red Case, 1 = Green Case
|-
| Utility
| 552
| 0 = Cones, Barrel in back + Cone lying on passenger side rail, 1 = Cones, Barrel in back + Cone lying on driver side rail
|-
| Walton
| 478
| Items in Bed: 0 = Two Propane Tanks, 1 = Open Crates, 2 = Propane Tank and Barrel
|-
| Windsor
| 555
| 0 = Roof, 1 = No Roof
|-
| Yankee
| 456
| Side Ads: 0 = Big Gas, 1 = RS Haul, 2 = Star Balls, 3 = Flower Power
|-
| Zr350
| 477
| 0 = Rear Spoiler
|- class="sortbottom"
! Vehicle Name
! Vehicle ID
! Variants
|-
|}


[[Category:ID Lists]]
[[Category:ID Lists]]

Latest revision as of 15:03, 19 February 2024

Vehicle variants can be anything from different adverts to additional parts of the model.

Custom Infernus Variant

Adding Variants

Adding variants requires modifying your DFF by adding a part of the model you wish to be a variant and naming it extra1, extra2, extra3, extra4 or extra5 then setting it's parent to the chassis_dummy; this tells GTA it has variant information.

Spawning Custom Variants

To spawn custom variants is to implicitly specify which variants you want in createVehicle, or change the variant of an already existing vehicle using setVehicleVariant. Also, any invalid variant will show up as the default model with no variation.

GTA: San Andreas Vehicle Variants List

Vehicle Name Vehicle ID Variants
Ambulance 416 Numbers: 0 = 37, 1 = 71
BF Injection 424 Body: 0 = Side Panels
BF-400 581 Exhausts: 0 = Single Type1, 1 = Single Type2, 2 = Dual Type3 - Fairings (with Windshields): 3 = Half-size, 4 = Full-size
Bagboxb 607 Contents: 0,1,2 = Various distributions of loose baggage
Baggage 485 Rear Cargo Items: 0 = Earmuffs, 1 = Small Case, 2 = Large Case
Barracks 433 Bed Covering: 0 = Opaque Fabric, 1 = Camo Netting
Benson 499 Side Ads: 0 = Shady Industries, 1 = LSD, 2 = The Uphill Gardener, 3 = Discount Furniture
Berkley's RC Van 459 0 = Boxes of Toys in Back
Bloodring Banger 504 Numbers/Roof Color: 0 = 328/White, 1 = 464/Check, 2 = 172/Check, 3 = 100/White, 4 = 284/White, 5 = 505/Check
Bobcat 422 Bed Items: 0 = Spare Tire, 1 = Sprunk Cans
Burrito 482 Roof Items: 0 = Roof Lights + Spoiler
Caddy 457 Rear Cargo (Driver Side): 0 = Golfbag1, 1 = Satchel1, 2 = Golfbag2, Rear Cargo (Pass Side): 3 = Satchel2, 4 = Golfbag3, 5 = Golfbag4
Camper 483 0 = Open Curtains & Second Bench Seat, 1 = Open Roof Vent, Closed Curtains, Bed in Back, Peace Sign
Cheetah 415 Side Mirrors: 0 = Single, Placed High, 1 = Dual, Placed Normally
Coach 437 Name on Side: 0 = Big O Tours, 1 = Bikini Line
Coastguard 472 Various Items 0 = Items all Over, 1 = Items Grouped in Back, 2 = Items all Over + 2 Oars in Front
Damaged Sadler 605 Items in Bed: 0 = Two Propane Tanks & Crate, 1 = Two Barrels, 2 = Sprunk Cans, 3 = Open Crates, 4+ = Empty bed
FCR-900 521 Exhausts: 0 = Single Type1, 1 = Dual Type1, 2 = Dual Type2, Fairings (with Windshields): 3 = Half-size, 4 = Full-size
Fire Truck 407 Numbers: 0 = 64, 1 = 16, 2 = 47
Flatbed 455 Numbers: 0 = 64, 1 = 16, 2 = 47
Hotknife 434 0 = Partial Engine Cover
Hotring Racer 2 502 Numbers: 0 = 82, 1 = 26, 2 = 65, 3 = 07, 4 = 36, 5 = 60
Hotring Racer 3 503 Numbers: 0 = 96, 1 = 67, 2 = 73, 3 = 52, 4 = 45, 5 = 14
Kart 571 Body Panels: 0 = Both Sides, 1 = Steering Column
Launch 595 Roofs: 0 = Over passenger section, 1 = Over driver section
Marquis 484 0 = Windshield over Cabin Entrance
Mesa 500 0 = Roof Over Back, 1 = Roll Bar in Back
Monster 2 556 0 = Roof Spoiler, 1 = Roof Lights, 2 = Roll Bar with Lights
Monster 3 557 0 = Couldn't Determine 1 = Roof Lights
Mr. Whoopee 423 Rear Sign: 0 = Cherry Popping Good, 1 = Slow Children Ahead
Mule 414 Side Ads: 0 = Toy Corner, 1 = Binco, 2 = Semi, 3 = Shafted Appliances
NRG-500 522 Exhausts: 0 = Single Pair1, 1 = Single Pair2, 2 = Dual Pair2 - Fairings (with Windshields): 3 = Smooth, 4 = With Side Cutouts
Patriot 470 Cargo Area 0 = Low Cover, 1 = Roof/High Cover, 2 = Roll Bar
Perennial 404 Cargo Area 0 = Low Cover, 1 = Roof/High Cover, 2 = Roll Bar
Picador 600 Items in Bed: 0 = Planks, 1 = Sprunk Cans
Pony 413 0 = Sound System in Back
Reefer 453 Items in Back: 0 = Boxes of Fish, 1 = Bench
Romero 442 Coffins: 0 = Brown Style1, 1 = Black Style2, 2 = Brown Style3
Rumpo 440 Side Ads: 0 = Cok-o-Pops, 1 = Harry Plums, 2 = Dick Goblin's, 3 = Final Build, 4 = Transfender, 5 = Wheel Arch Angels
S.W.A.T. 601 Number: 0 = 1, 1 = 9, 2 = 6, 3 = 7
Sadler 543 Items in Bed: 0 = Two Propane Tanks & Crate, 1 = Two Barrels, 2 = Sprunk Cans, 3 = Open Crates, 4+ = Empty bed
Securicar 428 Side Logo: 0 = Chuff, 1 = Lock&Load
Slamvan 535 Steering Wheel: 0 = Normal, 1 = Chain (Default has none!)
Stallion 439 Roof: 0 = Hardtop, 1 = Softtop (up), 2 = Softtop (folded)
Super GT 506 0 = Full Roof
Trailer 1 435 Side Ads: 0 = Cok-o-Pops, 1 = Munky Juice, 2 = Hinterland, 3 = Zip, 4 = RS Haul, 5 = Ranch
Trailer 2 450 Contents: 0 = Filled with gravel/coal/stone
Tram 449 0,1,2,3 = (4 defined extras, but I don't know what they are)
Trashmaster 408 0 = Some bits of trash sticking out of the back
Tug 583 Case in Back: 0 = Red Case, 1 = Green Case
Utility Van 552 0 = Cones, Barrel in back + Cone lying on passenger side rail, 1 = Cones, Barrel in back + Cone lying on driver side rail
Walton 478 Items in Bed: 0 = Two Propane Tanks, 1 = Open Crates, 2 = Propane Tank and Barrel
Windsor 555 0 = Roof, 1 = No Roof
Yankee 456 Side Ads: 0 = Big Gas, 1 = RS Haul, 2 = Star Balls, 3 = Flower Power
ZR-350 477 0 = Rear Spoiler


Above table serialized in Lua:

local vehicleModelVariants = {
  [404] = {0, 1, 2},
  [407] = {0, 1, 2},
  [408] = {0},
  [413] = {0},
  [414] = {0, 1, 2, 3},
  [415] = {0, 1},
  [416] = {0, 1},
  [422] = {0, 1},
  [423] = {0, 1},
  [424] = {0},
  [428] = {0, 1},
  [433] = {0, 1},
  [434] = {0},
  [435] = {0, 1, 2, 3, 4, 5},
  [437] = {0, 1},
  [439] = {0, 1, 2},
  [440] = {0, 1, 2, 3, 4, 5},
  [442] = {0, 1, 2},
  [449] = {0, 1, 2, 3, 4},
  [450] = {0},
  [453] = {0, 1},
  [455] = {0, 1, 2},
  [456] = {0, 1, 2, 3},
  [457] = {0, 1, 2, 3, 4, 5},
  [459] = {0},
  [470] = {0, 1, 2},
  [472] = {0, 1, 2},
  [477] = {0},
  [478] = {0, 1, 2},
  [482] = {0},
  [483] = {0, 1},
  [484] = {0},
  [485] = {0, 1, 2},
  [499] = {0, 1, 2, 3},
  [500] = {0, 1},
  [502] = {0, 1, 2, 3, 4, 5},
  [503] = {0, 1, 2, 3, 4, 5},
  [504] = {0, 1, 2, 3, 4, 5},
  [506] = {0},
  [521] = {0, 1, 2, 3, 4},
  [522] = {0, 1, 2, 3, 4},
  [535] = {0, 1},
  [543] = {0, 1, 2, 3, 4},
  [552] = {0, 1},
  [555] = {0, 1},
  [556] = {0, 1, 2},
  [557] = {0, 1},
  [571] = {0, 1},
  [581] = {0, 1, 2, 3, 4},
  [583] = {0, 1},
  [595] = {0, 1},
  [600] = {0, 1},
  [601] = {0, 1, 2, 3},
  [605] = {0, 1, 2, 3, 4},
  [607] = {0, 1, 2},
}

See Also